//////////////////////////////////////////////////////////////////////////////////////////////////// // NoesisGUI - http://www.noesisengine.com // Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved. //////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __GUI_LINEARDOUBLEKEYFRAME_H__ #define __GUI_LINEARDOUBLEKEYFRAME_H__ #include #include #include #include namespace Noesis { //////////////////////////////////////////////////////////////////////////////////////////////////// /// Animates from the *Float* value of the previous key frame to its own *Value* using linear /// interpolation. /// /// This class is used as part of a DoubleKeyFrameCollection in conjunction with a /// DoubleAnimationUsingKeyFrames to animate a Double property value along a set of key frames. /// /// A key frame defines a segment of the DoubleAnimationUsingKeyFrames to which it belongs. Each key /// frame has a target Value and a KeyTime. The KeyTime specifies the time at which the key frame's /// Value should be reached. A key frame animates from the target value of the previous key frame to /// its own target value. It starts when the previous key frame ends and ends when its own key time /// is reached. /// /// Linear key frames like LinearDoubleKeyFrame create a smooth, linear interpolation between values. /// /// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.lineardoublekeyframe.aspx //////////////////////////////////////////////////////////////////////////////////////////////////// class NS_GUI_ANIMATION_API LinearDoubleKeyFrame final: public DoubleKeyFrame { public: // Hides Freezable methods for convenience //@{ Ptr Clone() const; Ptr CloneCurrentValue() const; //@} protected: /// From Freezable //@{ Ptr CreateInstanceCore() const override; //@} /// From KeyFrame //@{ float InterpolateValueCore(float baseValue, float keyFrameProgress) override; //@} NS_DECLARE_REFLECTION(LinearDoubleKeyFrame, DoubleKeyFrame) }; } #endif