//////////////////////////////////////////////////////////////////////////////////////////////////// // NoesisGUI - http://www.noesisengine.com // Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved. //////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __GUI_INT32ANIMATIONUSINGKEYFRAMES_H__ #define __GUI_INT32ANIMATIONUSINGKEYFRAMES_H__ #include #include #include namespace Noesis { class Int32KeyFrame; template class FreezableCollection; //////////////////////////////////////////////////////////////////////////////////////////////////// /// Represents a collection of Int32KeyFrame objects. /// /// This collection is used as part of a Int32AnimationUsingKeyFrames to animate a Int32 property /// value along a set of key frames. /// /// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.animation.int32keyframecollection //////////////////////////////////////////////////////////////////////////////////////////////////// typedef FreezableCollection Int32KeyFrameCollection; NS_WARNING_PUSH NS_MSVC_WARNING_DISABLE(4251 4275) //////////////////////////////////////////////////////////////////////////////////////////////////// /// Animates the value of a *Int32* property along a set of *KeyFrames*. /// /// A key frame animation's target values are defined by its KeyFrames property, which contains a /// collection of Int32KeyFrame objects. Each Int32KeyFrame defines a segment of the animation with /// its own target Value and KeyTime. When the animation runs, it progresses from one key value to /// the next at the specified key times. /// /// There are three types of Int32KeyFrame classes, one for each supported interpolation method: /// LinearInt32KeyFrame, DiscreteInt32KeyFrame, and SplineInt32KeyFrame. /// /// Unlike a Int32Animation, a Int32AnimationUsingKeyFrames can have more than two of target values. /// You can also control the interpolation method of individual Int32KeyFrame segments. /// /// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.int32animationusingkeyframes.aspx //////////////////////////////////////////////////////////////////////////////////////////////////// class NS_GUI_ANIMATION_API Int32AnimationUsingKeyFrames final: public Int32AnimationBase { public: Int32AnimationUsingKeyFrames(); ~Int32AnimationUsingKeyFrames(); /// Gets the collection of KeyFrame objects that define the animation Int32KeyFrameCollection* GetKeyFrames() const; // Hides Freezable methods for convenience //@{ Ptr Clone() const; Ptr CloneCurrentValue() const; //@} private: /// From DependencyObject //@{ void OnInit() override; //@} /// From Freezable //@{ void CloneCommonCore(const Freezable* source) override; Ptr CreateInstanceCore() const override; //@} /// From AnimationTimeline //@{ Ptr CreateTransitionFrom(EasingFunctionBase* easing) const override; Ptr CreateTransitionTo(EasingFunctionBase* easing) const override; //@} /// From Timeline //@{ Duration GetNaturalDuration(Clock* clock) const override; Duration GetEffectiveDuration() const override; //@} /// From Int32AnimationBase //@{ int32_t GetCurrentValueCore(int32_t defaultOrigin, int32_t defaultDestination, AnimationClock* clock) override; //@} private: mutable Ptr mKeyFrames; Vector, double>> mOrderedFrames; mutable Duration mNaturalDuration; NS_DECLARE_REFLECTION(Int32AnimationUsingKeyFrames, Int32AnimationBase) }; NS_WARNING_POP } #endif