//////////////////////////////////////////////////////////////////////////////////////////////////// // NoesisGUI - http://www.noesisengine.com // Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved. //////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __GUI_DOUBLEANIMATIONUSINGKEYFRAMES_H__ #define __GUI_DOUBLEANIMATIONUSINGKEYFRAMES_H__ #include #include #include namespace Noesis { class DoubleKeyFrame; template class FreezableCollection; //////////////////////////////////////////////////////////////////////////////////////////////////// /// Represents a collection of DoubleKeyFrame objects. /// /// This collection is used as part of a DoubleAnimationUsingKeyFrames to animate a Double property /// value along a set of key frames. /// /// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.animation.doublekeyframecollection //////////////////////////////////////////////////////////////////////////////////////////////////// typedef FreezableCollection DoubleKeyFrameCollection; NS_WARNING_PUSH NS_MSVC_WARNING_DISABLE(4251 4275) //////////////////////////////////////////////////////////////////////////////////////////////////// /// Animates the value of a *Double* property along a set of *KeyFrames*. /// /// A key frame animation's target values are defined by its KeyFrames property, which contains a /// collection of DoubleKeyFrame objects. Each DoubleKeyFrame defines a segment of the animation /// with its own target Value and KeyTime. When the animation runs, it progresses from one key value /// to the next at the specified key times. /// /// There are three types of DoubleKeyFrame classes, one for each supported interpolation method: /// LinearDoubleKeyFrame, DiscreteDoubleKeyFrame, and SplineDoubleKeyFrame. /// /// Unlike a DoubleAnimation, a DoubleAnimationUsingKeyFrames can have more than two of target /// values. You can also control the interpolation method of individual DoubleKeyFrame segments. /// /// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.doubleanimationusingkeyframes.aspx //////////////////////////////////////////////////////////////////////////////////////////////////// class NS_GUI_ANIMATION_API DoubleAnimationUsingKeyFrames final: public DoubleAnimationBase { public: DoubleAnimationUsingKeyFrames(); ~DoubleAnimationUsingKeyFrames(); /// Gets the collection of KeyFrame objects that define the animation DoubleKeyFrameCollection* GetKeyFrames() const; // Hides Freezable methods for convenience //@{ Ptr Clone() const; Ptr CloneCurrentValue() const; //@} private: /// From DependencyObject //@{ void OnInit() override; //@} /// From Freezable //@{ void CloneCommonCore(const Freezable* source) override; Ptr CreateInstanceCore() const override; //@} /// From Timeline //@{ Duration GetNaturalDuration(Clock* clock) const override; Duration GetEffectiveDuration() const override; //@} /// From AnimationTimeline //@{ Ptr CreateTransitionFrom(EasingFunctionBase* easing) const override; Ptr CreateTransitionTo(EasingFunctionBase* easing) const override; //@} /// From DoubleAnimationBase //@{ float GetCurrentValueCore(float defaultOrigin, float defaultDestination, AnimationClock* clock) override; //@} private: mutable Duration mNaturalDuration; mutable Ptr mKeyFrames; Vector, double>> mOrderedFrames; NS_DECLARE_REFLECTION(DoubleAnimationUsingKeyFrames, DoubleAnimationBase) }; NS_WARNING_POP } #endif