//////////////////////////////////////////////////////////////////////////////////////////////////// // NoesisGUI - http://www.noesisengine.com // Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved. //////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __GUI_DISCRETEPOINT3DKEYFRAME_H__ #define __GUI_DISCRETEPOINT3DKEYFRAME_H__ #include #include #include #include namespace Noesis { //////////////////////////////////////////////////////////////////////////////////////////////////// /// Animates from the *Point3D* value of the previous key frame to its own *Value* using discrete /// interpolation. /// /// This class is used as part of a Point3DKeyFrameCollection object in conjunction with a /// Point3DAnimationUsingKeyFrames object to animate a Point3D property value along a set of key /// frames. /// /// A key frame defines a segment of the Point3DAnimationUsingKeyFrames to which it belongs. Each /// key frame has a target Value and a KeyTime. The KeyTime specifies the time at which the key /// frame's Value should be reached. A key frame animates from the target value of the previous key /// frame to its own target value. It starts when the previous key frame ends and ends when its own /// key time is reached. /// /// Discrete key frames like DiscretePoint3DKeyFrame create sudden "jumps" between values (no /// interpolation). In other words, the animated property does not change until the key frame's key /// time is reached, at which point the animated property goes suddenly to the target value. /// /// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.discretepoint3dkeyframe.aspx //////////////////////////////////////////////////////////////////////////////////////////////////// class NS_GUI_ANIMATION_API DiscretePoint3DKeyFrame final: public Point3DKeyFrame { public: // Hides Freezable methods for convenience //@{ Ptr Clone() const; Ptr CloneCurrentValue() const; //@} protected: /// From Freezable //@{ Ptr CreateInstanceCore() const override; //@} /// From KeyFrame //@{ Point3D InterpolateValueCore(const Point3D& baseValue, float keyFrameProgress) override; //@} NS_DECLARE_REFLECTION(DiscretePoint3DKeyFrame, Point3DKeyFrame) }; } #endif