compile blueprint
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parent
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commit
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.xmake/
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build/
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vsxmake*/
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test/
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@ -1,71 +1,66 @@
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[
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\application.cpp.obj", "examples\\application\\source\\application.cpp"],
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"file": "examples\\application\\source\\application.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\entry_point.cpp.obj", "examples\\application\\source\\entry_point.cpp"],
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"file": "examples\\application\\source\\entry_point.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\imgui_impl_dx11.cpp.obj", "examples\\application\\source\\imgui_impl_dx11.cpp"],
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"file": "examples\\application\\source\\imgui_impl_dx11.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\imgui_impl_glfw.cpp.obj", "examples\\application\\source\\imgui_impl_glfw.cpp"],
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"file": "examples\\application\\source\\imgui_impl_glfw.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\imgui_impl_opengl3.cpp.obj", "examples\\application\\source\\imgui_impl_opengl3.cpp"],
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"file": "examples\\application\\source\\imgui_impl_opengl3.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\imgui_impl_win32.cpp.obj", "examples\\application\\source\\imgui_impl_win32.cpp"],
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"file": "examples\\application\\source\\imgui_impl_win32.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\platform_glfw.cpp.obj", "examples\\application\\source\\platform_glfw.cpp"],
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"file": "examples\\application\\source\\platform_glfw.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\platform_win32.cpp.obj", "examples\\application\\source\\platform_win32.cpp"],
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"file": "examples\\application\\source\\platform_win32.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\renderer_dx11.cpp.obj", "examples\\application\\source\\renderer_dx11.cpp"],
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"file": "examples\\application\\source\\renderer_dx11.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\renderer_ogl3.cpp.obj", "examples\\application\\source\\renderer_ogl3.cpp"],
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"file": "examples\\application\\source\\renderer_ogl3.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\blueprints\\windows\\x64\\debug\\examples\\blueprints-example\\utilities\\builders.cpp.obj", "examples\\blueprints-example\\utilities\\builders.cpp"],
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\blueprints\\windows\\x64\\debug\\examples\\blueprints-example\\utilities\\builders.cpp.obj", "examples\\blueprints-example\\utilities\\builders.cpp"],
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"file": "examples\\blueprints-example\\utilities\\builders.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\blueprints\\windows\\x64\\debug\\examples\\blueprints-example\\utilities\\drawing.cpp.obj", "examples\\blueprints-example\\utilities\\drawing.cpp"],
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\blueprints\\windows\\x64\\debug\\examples\\blueprints-example\\utilities\\drawing.cpp.obj", "examples\\blueprints-example\\utilities\\drawing.cpp"],
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"file": "examples\\blueprints-example\\utilities\\drawing.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\blueprints\\windows\\x64\\debug\\examples\\blueprints-example\\utilities\\widgets.cpp.obj", "examples\\blueprints-example\\utilities\\widgets.cpp"],
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\blueprints\\windows\\x64\\debug\\examples\\blueprints-example\\utilities\\widgets.cpp.obj", "examples\\blueprints-example\\utilities\\widgets.cpp"],
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"file": "examples\\blueprints-example\\utilities\\widgets.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\1.0.0\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\Administrator\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-o", "build\\.objs\\blueprints\\windows\\x64\\debug\\examples\\blueprints-example\\blueprints-example.cpp.obj", "examples\\blueprints-example\\blueprints-example.cpp"],
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\blueprints\\windows\\x64\\debug\\examples\\blueprints-example\\blueprints-example.cpp.obj", "examples\\blueprints-example\\blueprints-example.cpp"],
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"file": "examples\\blueprints-example\\blueprints-example.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\application.cpp.obj", "examples\\application\\source\\application.cpp"],
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"file": "examples\\application\\source\\application.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\imgui_impl_dx11.cpp.obj", "examples\\application\\source\\imgui_impl_dx11.cpp"],
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"file": "examples\\application\\source\\imgui_impl_dx11.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
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"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\imgui_impl_glfw.cpp.obj", "examples\\application\\source\\imgui_impl_glfw.cpp"],
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"file": "examples\\application\\source\\imgui_impl_glfw.cpp"
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},
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{
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"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
|
||||
"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\imgui_impl_opengl3.cpp.obj", "examples\\application\\source\\imgui_impl_opengl3.cpp"],
|
||||
"file": "examples\\application\\source\\imgui_impl_opengl3.cpp"
|
||||
},
|
||||
{
|
||||
"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
|
||||
"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\imgui_impl_win32.cpp.obj", "examples\\application\\source\\imgui_impl_win32.cpp"],
|
||||
"file": "examples\\application\\source\\imgui_impl_win32.cpp"
|
||||
},
|
||||
{
|
||||
"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
|
||||
"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\platform_glfw.cpp.obj", "examples\\application\\source\\platform_glfw.cpp"],
|
||||
"file": "examples\\application\\source\\platform_glfw.cpp"
|
||||
},
|
||||
{
|
||||
"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
|
||||
"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\platform_win32.cpp.obj", "examples\\application\\source\\platform_win32.cpp"],
|
||||
"file": "examples\\application\\source\\platform_win32.cpp"
|
||||
},
|
||||
{
|
||||
"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
|
||||
"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\renderer_dx11.cpp.obj", "examples\\application\\source\\renderer_dx11.cpp"],
|
||||
"file": "examples\\application\\source\\renderer_dx11.cpp"
|
||||
},
|
||||
{
|
||||
"directory": "f:\\xmake.repo\\examples\\imgui-node-editor",
|
||||
"arguments": ["clang.exe", "-c", "-Qunused-arguments", "-m64", "-g", "-O0", "-std=c++20", "-Iexamples\\application\\include", "-DGLFW_INCLUDE_NONE", "-fexceptions", "-fcxx-exceptions", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\i\\imgui-node-editor\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-isystem", "C:\\Users\\ouczbs\\AppData\\Local\\.xmake\\packages\\g\\glfw\\3.4\\f3ef7b01012b41a78d013e07909d2197\\include", "-isystem", "F:\\xmake.repo\\examples\\imgui-node-editor\\build\\.packages\\d\\dxsdk11\\latest\\c58660415038492fbf16afa532c5e70e\\include", "-o", "build\\.objs\\application\\windows\\x64\\debug\\examples\\application\\source\\renderer_ogl3.cpp.obj", "examples\\application\\source\\renderer_ogl3.cpp"],
|
||||
"file": "examples\\application\\source\\renderer_ogl3.cpp"
|
||||
}]
|
||||
|
||||
@ -53,5 +53,3 @@ private:
|
||||
ImFont* m_DefaultFont = nullptr;
|
||||
ImFont* m_HeaderFont = nullptr;
|
||||
};
|
||||
|
||||
int Main(int argc, char** argv);
|
||||
@ -1,21 +0,0 @@
|
||||
# include "application.h"
|
||||
# include "platform.h"
|
||||
|
||||
# if PLATFORM(WINDOWS)
|
||||
# define NOMINMAX
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# include <windows.h>
|
||||
# include <stdlib.h> // __argc, argv
|
||||
# endif
|
||||
|
||||
# if defined(_WIN32) && !defined(_CONSOLE)
|
||||
int WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nShowCmd)
|
||||
{
|
||||
return Main(__argc, __argv);
|
||||
}
|
||||
# else
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
return Main(argc, argv);
|
||||
}
|
||||
# endif
|
||||
@ -383,9 +383,9 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
// Create the input layout
|
||||
D3D11_INPUT_ELEMENT_DESC local_layout[] =
|
||||
{
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (size_t)(&((ImDrawVert*)0)->col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0},
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
};
|
||||
if (g_pd3dDevice->CreateInputLayout(local_layout, 3, g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), &g_pInputLayout) != S_OK)
|
||||
return false;
|
||||
|
||||
@ -1,7 +1,26 @@
|
||||
target("application")
|
||||
set_kind("binary")
|
||||
set_rundir(".")
|
||||
add_packages("imgui","imgui-node-editor", "glfw", {public = true})
|
||||
set_kind("static")
|
||||
add_syslinks("d3d11",{public = true})
|
||||
add_packages("imgui","imgui-node-editor", "glfw", "dxsdk11", {public = true})
|
||||
add_includedirs("include",{public = true})
|
||||
add_files("source/*.cpp")
|
||||
add_headerfiles("source/*.h","include/*.h")
|
||||
add_files("source/*.cpp")
|
||||
--[[
|
||||
local cpppath = path.join(os.curdir(),"source/*.cpp")
|
||||
on_load(function(target)
|
||||
local files = {}
|
||||
for __, filepath in ipairs(os.files(cpppath)) do
|
||||
local filename = path.filename(filepath)
|
||||
local isAdd = string.sub(filename, 1, string.len("imgui_impl_")) ~= "imgui_impl_"
|
||||
isAdd = isAdd and string.sub(filename, 1, string.len("renderer_")) ~= "renderer_"
|
||||
isAdd = isAdd or filename == "imgui_impl_glfw.cpp"
|
||||
isAdd = isAdd or filename == "imgui_impl_win32.cpp"
|
||||
if isAdd then
|
||||
table.insert(files, filepath)
|
||||
end
|
||||
end
|
||||
--table.insert(files, "sources/imgui_impl_glfw.cpp")
|
||||
target:add("files", files)
|
||||
end)
|
||||
]]
|
||||
|
||||
@ -1824,7 +1824,7 @@ struct Example:
|
||||
bool m_ShowOrdinals = false;
|
||||
};
|
||||
|
||||
int Main(int argc, char** argv)
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
Example exampe("Blueprints", argc, argv);
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
target("blueprints")
|
||||
set_kind("binary")
|
||||
set_rundir(".")
|
||||
set_rundir(path.join(os.projectdir(), "examples"))
|
||||
add_deps("application")
|
||||
add_files("utilities/*.cpp", "*.cpp")
|
||||
add_headerfiles("utilities/*.h")
|
||||
@ -5,7 +5,7 @@ set_languages("cxx20")
|
||||
set_project("imgui-node-editor")
|
||||
set_toolchains("clang")
|
||||
|
||||
add_requires("imgui", "glfw")
|
||||
add_requires("imgui", "glfw", "dxsdk11")
|
||||
add_requires("imgui-node-editor")
|
||||
|
||||
includes("examples/**.lua")
|
||||
|
||||
74
packages/d/dxsdk11/latest/include/D3DX11.h
Normal file
74
packages/d/dxsdk11/latest/include/D3DX11.h
Normal file
@ -0,0 +1,74 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx11.h
|
||||
// Content: D3DX11 utility library
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __D3DX11_INTERNAL__
|
||||
#error Incorrect D3DX11 header used
|
||||
#endif
|
||||
|
||||
#ifndef __D3DX11_H__
|
||||
#define __D3DX11_H__
|
||||
|
||||
|
||||
// Defines
|
||||
#include <limits.h>
|
||||
#include <float.h>
|
||||
|
||||
#ifdef ALLOW_THROWING_NEW
|
||||
#include <new>
|
||||
#endif
|
||||
|
||||
#define D3DX11_DEFAULT ((UINT) -1)
|
||||
#define D3DX11_FROM_FILE ((UINT) -3)
|
||||
#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT) -3)
|
||||
|
||||
#ifndef D3DX11INLINE
|
||||
#ifdef _MSC_VER
|
||||
#if (_MSC_VER >= 1200)
|
||||
#define D3DX11INLINE __forceinline
|
||||
#else
|
||||
#define D3DX11INLINE __inline
|
||||
#endif
|
||||
#else
|
||||
#ifdef __cplusplus
|
||||
#define D3DX11INLINE inline
|
||||
#else
|
||||
#define D3DX11INLINE
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// Includes
|
||||
#include "d3d11.h"
|
||||
#include "d3dx11.h"
|
||||
#include "d3dx11core.h"
|
||||
#include "d3dx11tex.h"
|
||||
#include "d3dx11async.h"
|
||||
|
||||
|
||||
// Errors
|
||||
#define _FACDD 0x876
|
||||
#define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code )
|
||||
|
||||
enum _D3DX11_ERR {
|
||||
D3DX11_ERR_CANNOT_MODIFY_INDEX_BUFFER = MAKE_DDHRESULT(2900),
|
||||
D3DX11_ERR_INVALID_MESH = MAKE_DDHRESULT(2901),
|
||||
D3DX11_ERR_CANNOT_ATTR_SORT = MAKE_DDHRESULT(2902),
|
||||
D3DX11_ERR_SKINNING_NOT_SUPPORTED = MAKE_DDHRESULT(2903),
|
||||
D3DX11_ERR_TOO_MANY_INFLUENCES = MAKE_DDHRESULT(2904),
|
||||
D3DX11_ERR_INVALID_DATA = MAKE_DDHRESULT(2905),
|
||||
D3DX11_ERR_LOADED_MESH_HAS_NO_DATA = MAKE_DDHRESULT(2906),
|
||||
D3DX11_ERR_DUPLICATE_NAMED_FRAGMENT = MAKE_DDHRESULT(2907),
|
||||
D3DX11_ERR_CANNOT_REMOVE_LAST_ITEM = MAKE_DDHRESULT(2908),
|
||||
};
|
||||
|
||||
|
||||
#endif //__D3DX11_H__
|
||||
|
||||
164
packages/d/dxsdk11/latest/include/D3DX11async.h
Normal file
164
packages/d/dxsdk11/latest/include/D3DX11async.h
Normal file
@ -0,0 +1,164 @@
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3DX11Async.h
|
||||
// Content: D3DX11 Asynchronous Shader loaders / compilers
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3DX11ASYNC_H__
|
||||
#define __D3DX11ASYNC_H__
|
||||
|
||||
#include "d3dx11.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11Compile:
|
||||
// ------------------
|
||||
// Compiles an effect or shader.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcFile
|
||||
// Source file name.
|
||||
// hSrcModule
|
||||
// Module handle. if NULL, current module will be used.
|
||||
// pSrcResource
|
||||
// Resource name in module.
|
||||
// pSrcData
|
||||
// Pointer to source code.
|
||||
// SrcDataLen
|
||||
// Size of source code, in bytes.
|
||||
// pDefines
|
||||
// Optional NULL-terminated array of preprocessor macro definitions.
|
||||
// pInclude
|
||||
// Optional interface pointer to use for handling #include directives.
|
||||
// If this parameter is NULL, #includes will be honored when compiling
|
||||
// from file, and will error when compiling from resource or memory.
|
||||
// pFunctionName
|
||||
// Name of the entrypoint function where execution should begin.
|
||||
// pProfile
|
||||
// Instruction set to be used when generating code. Currently supported
|
||||
// profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0",
|
||||
// "vs_3_sw", "vs_4_0", "vs_4_1",
|
||||
// "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0",
|
||||
// "ps_3_sw", "ps_4_0", "ps_4_1",
|
||||
// "gs_4_0", "gs_4_1",
|
||||
// "tx_1_0",
|
||||
// "fx_4_0", "fx_4_1"
|
||||
// Note that this entrypoint does not compile fx_2_0 targets, for that
|
||||
// you need to use the D3DX9 function.
|
||||
// Flags1
|
||||
// See D3D10_SHADER_xxx flags.
|
||||
// Flags2
|
||||
// See D3D10_EFFECT_xxx flags.
|
||||
// ppShader
|
||||
// Returns a buffer containing the created shader. This buffer contains
|
||||
// the compiled shader code, as well as any embedded debug and symbol
|
||||
// table info. (See D3D10GetShaderConstantTable)
|
||||
// ppErrorMsgs
|
||||
// Returns a buffer containing a listing of errors and warnings that were
|
||||
// encountered during the compile. If you are running in a debugger,
|
||||
// these are the same messages you will see in your debug output.
|
||||
// pHResult
|
||||
// Pointer to a memory location to receive the return value upon completion.
|
||||
// Maybe NULL if not needed.
|
||||
// If pPump != NULL, pHResult must be a valid memory location until the
|
||||
// the asynchronous execution completes.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3DX11CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CompileFromFile D3DX11CompileFromFileW
|
||||
#else
|
||||
#define D3DX11CompileFromFile D3DX11CompileFromFileA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX11CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CompileFromResource D3DX11CompileFromResourceW
|
||||
#else
|
||||
#define D3DX11CompileFromResource D3DX11CompileFromResourceA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX11CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileW
|
||||
#define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceW
|
||||
#else
|
||||
#define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileA
|
||||
#define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceA
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Async processors
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3DX11CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2,
|
||||
ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor);
|
||||
|
||||
HRESULT WINAPI D3DX11CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11 Asynchronous texture I/O (advanced mode)
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3DX11CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX11DataLoader **ppDataLoader);
|
||||
HRESULT WINAPI D3DX11CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX11DataLoader **ppDataLoader);
|
||||
HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX11DataLoader **ppDataLoader);
|
||||
HRESULT WINAPI D3DX11CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX11DataLoader **ppDataLoader);
|
||||
HRESULT WINAPI D3DX11CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX11DataLoader **ppDataLoader);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderW
|
||||
#define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderW
|
||||
#else
|
||||
#define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderA
|
||||
#define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX11CreateAsyncTextureProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor);
|
||||
HRESULT WINAPI D3DX11CreateAsyncTextureInfoProcessor(D3DX11_IMAGE_INFO *pImageInfo, ID3DX11DataProcessor **ppDataProcessor);
|
||||
HRESULT WINAPI D3DX11CreateAsyncShaderResourceViewProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX11ASYNC_H__
|
||||
|
||||
|
||||
128
packages/d/dxsdk11/latest/include/D3DX11core.h
Normal file
128
packages/d/dxsdk11/latest/include/D3DX11core.h
Normal file
@ -0,0 +1,128 @@
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx11core.h
|
||||
// Content: D3DX11 core types and functions
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx11.h"
|
||||
|
||||
#ifndef __D3DX11CORE_H__
|
||||
#define __D3DX11CORE_H__
|
||||
|
||||
// Current name of the DLL shipped in the same SDK as this header.
|
||||
|
||||
|
||||
#define D3DX11_DLL_W L"d3dx11_43.dll"
|
||||
#define D3DX11_DLL_A "d3dx11_43.dll"
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11_DLL D3DX11_DLL_W
|
||||
#else
|
||||
#define D3DX11_DLL D3DX11_DLL_A
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3DX11_SDK_VERSION:
|
||||
// -----------------
|
||||
// This identifier is passed to D3DX11CheckVersion in order to ensure that an
|
||||
// application was built against the correct header files and lib files.
|
||||
// This number is incremented whenever a header (or other) change would
|
||||
// require applications to be rebuilt. If the version doesn't match,
|
||||
// D3DX11CreateVersion will return FALSE. (The number itself has no meaning.)
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#define D3DX11_SDK_VERSION 43
|
||||
|
||||
|
||||
#ifdef D3D_DIAG_DLL
|
||||
BOOL WINAPI D3DX11DebugMute(BOOL Mute);
|
||||
#endif
|
||||
HRESULT WINAPI D3DX11CheckVersion(UINT D3DSdkVersion, UINT D3DX11SdkVersion);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DX11ThreadPump:
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX11DataLoader
|
||||
|
||||
DECLARE_INTERFACE(ID3DX11DataLoader)
|
||||
{
|
||||
STDMETHOD(Load)(THIS) PURE;
|
||||
STDMETHOD(Decompress)(THIS_ void **ppData, SIZE_T *pcBytes) PURE;
|
||||
STDMETHOD(Destroy)(THIS) PURE;
|
||||
};
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX11DataProcessor
|
||||
|
||||
DECLARE_INTERFACE(ID3DX11DataProcessor)
|
||||
{
|
||||
STDMETHOD(Process)(THIS_ void *pData, SIZE_T cBytes) PURE;
|
||||
STDMETHOD(CreateDeviceObject)(THIS_ void **ppDataObject) PURE;
|
||||
STDMETHOD(Destroy)(THIS) PURE;
|
||||
};
|
||||
|
||||
// {C93FECFA-6967-478a-ABBC-402D90621FCB}
|
||||
DEFINE_GUID(IID_ID3DX11ThreadPump,
|
||||
0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX11ThreadPump
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX11ThreadPump, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX11ThreadPump
|
||||
STDMETHOD(AddWorkItem)(THIS_ ID3DX11DataLoader *pDataLoader, ID3DX11DataProcessor *pDataProcessor, HRESULT *pHResult, void **ppDeviceObject) PURE;
|
||||
STDMETHOD_(UINT, GetWorkItemCount)(THIS) PURE;
|
||||
|
||||
STDMETHOD(WaitForAllItems)(THIS) PURE;
|
||||
STDMETHOD(ProcessDeviceWorkItems)(THIS_ UINT iWorkItemCount);
|
||||
|
||||
STDMETHOD(PurgeAllItems)(THIS) PURE;
|
||||
STDMETHOD(GetQueueStatus)(THIS_ UINT *pIoQueue, UINT *pProcessQueue, UINT *pDeviceQueue) PURE;
|
||||
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
HRESULT WINAPI D3DX11CreateThreadPump(UINT cIoThreads, UINT cProcThreads, ID3DX11ThreadPump **ppThreadPump);
|
||||
|
||||
HRESULT WINAPI D3DX11UnsetAllDeviceObjects(ID3D11DeviceContext *pContext);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _FACD3D 0x876
|
||||
#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
|
||||
#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
|
||||
|
||||
#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
|
||||
#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
|
||||
|
||||
#endif //__D3DX11CORE_H__
|
||||
|
||||
772
packages/d/dxsdk11/latest/include/D3DX11tex.h
Normal file
772
packages/d/dxsdk11/latest/include/D3DX11tex.h
Normal file
@ -0,0 +1,772 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx11tex.h
|
||||
// Content: D3DX11 texturing APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx11.h"
|
||||
|
||||
#ifndef __D3DX11TEX_H__
|
||||
#define __D3DX11TEX_H__
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_FILTER flags:
|
||||
// ------------------
|
||||
//
|
||||
// A valid filter must contain one of these values:
|
||||
//
|
||||
// D3DX11_FILTER_NONE
|
||||
// No scaling or filtering will take place. Pixels outside the bounds
|
||||
// of the source image are assumed to be transparent black.
|
||||
// D3DX11_FILTER_POINT
|
||||
// Each destination pixel is computed by sampling the nearest pixel
|
||||
// from the source image.
|
||||
// D3DX11_FILTER_LINEAR
|
||||
// Each destination pixel is computed by linearly interpolating between
|
||||
// the nearest pixels in the source image. This filter works best
|
||||
// when the scale on each axis is less than 2.
|
||||
// D3DX11_FILTER_TRIANGLE
|
||||
// Every pixel in the source image contributes equally to the
|
||||
// destination image. This is the slowest of all the filters.
|
||||
// D3DX11_FILTER_BOX
|
||||
// Each pixel is computed by averaging a 2x2(x2) box pixels from
|
||||
// the source image. Only works when the dimensions of the
|
||||
// destination are half those of the source. (as with mip maps)
|
||||
//
|
||||
// And can be OR'd with any of these optional flags:
|
||||
//
|
||||
// D3DX11_FILTER_MIRROR_U
|
||||
// Indicates that pixels off the edge of the texture on the U-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX11_FILTER_MIRROR_V
|
||||
// Indicates that pixels off the edge of the texture on the V-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX11_FILTER_MIRROR_W
|
||||
// Indicates that pixels off the edge of the texture on the W-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX11_FILTER_MIRROR
|
||||
// Same as specifying D3DX11_FILTER_MIRROR_U | D3DX11_FILTER_MIRROR_V |
|
||||
// D3DX11_FILTER_MIRROR_V
|
||||
// D3DX11_FILTER_DITHER
|
||||
// Dithers the resulting image using a 4x4 order dither pattern.
|
||||
// D3DX11_FILTER_SRGB_IN
|
||||
// Denotes that the input data is in sRGB (gamma 2.2) colorspace.
|
||||
// D3DX11_FILTER_SRGB_OUT
|
||||
// Denotes that the output data is in sRGB (gamma 2.2) colorspace.
|
||||
// D3DX11_FILTER_SRGB
|
||||
// Same as specifying D3DX11_FILTER_SRGB_IN | D3DX11_FILTER_SRGB_OUT
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX11_FILTER_FLAG
|
||||
{
|
||||
D3DX11_FILTER_NONE = (1 << 0),
|
||||
D3DX11_FILTER_POINT = (2 << 0),
|
||||
D3DX11_FILTER_LINEAR = (3 << 0),
|
||||
D3DX11_FILTER_TRIANGLE = (4 << 0),
|
||||
D3DX11_FILTER_BOX = (5 << 0),
|
||||
|
||||
D3DX11_FILTER_MIRROR_U = (1 << 16),
|
||||
D3DX11_FILTER_MIRROR_V = (2 << 16),
|
||||
D3DX11_FILTER_MIRROR_W = (4 << 16),
|
||||
D3DX11_FILTER_MIRROR = (7 << 16),
|
||||
|
||||
D3DX11_FILTER_DITHER = (1 << 19),
|
||||
D3DX11_FILTER_DITHER_DIFFUSION= (2 << 19),
|
||||
|
||||
D3DX11_FILTER_SRGB_IN = (1 << 21),
|
||||
D3DX11_FILTER_SRGB_OUT = (2 << 21),
|
||||
D3DX11_FILTER_SRGB = (3 << 21),
|
||||
} D3DX11_FILTER_FLAG;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_NORMALMAP flags:
|
||||
// ---------------------
|
||||
// These flags are used to control how D3DX11ComputeNormalMap generates normal
|
||||
// maps. Any number of these flags may be OR'd together in any combination.
|
||||
//
|
||||
// D3DX11_NORMALMAP_MIRROR_U
|
||||
// Indicates that pixels off the edge of the texture on the U-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX11_NORMALMAP_MIRROR_V
|
||||
// Indicates that pixels off the edge of the texture on the V-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX11_NORMALMAP_MIRROR
|
||||
// Same as specifying D3DX11_NORMALMAP_MIRROR_U | D3DX11_NORMALMAP_MIRROR_V
|
||||
// D3DX11_NORMALMAP_INVERTSIGN
|
||||
// Inverts the direction of each normal
|
||||
// D3DX11_NORMALMAP_COMPUTE_OCCLUSION
|
||||
// Compute the per pixel Occlusion term and encodes it into the alpha.
|
||||
// An Alpha of 1 means that the pixel is not obscured in anyway, and
|
||||
// an alpha of 0 would mean that the pixel is completly obscured.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX11_NORMALMAP_FLAG
|
||||
{
|
||||
D3DX11_NORMALMAP_MIRROR_U = (1 << 16),
|
||||
D3DX11_NORMALMAP_MIRROR_V = (2 << 16),
|
||||
D3DX11_NORMALMAP_MIRROR = (3 << 16),
|
||||
D3DX11_NORMALMAP_INVERTSIGN = (8 << 16),
|
||||
D3DX11_NORMALMAP_COMPUTE_OCCLUSION = (16 << 16),
|
||||
} D3DX11_NORMALMAP_FLAG;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_CHANNEL flags:
|
||||
// -------------------
|
||||
// These flags are used by functions which operate on or more channels
|
||||
// in a texture.
|
||||
//
|
||||
// D3DX11_CHANNEL_RED
|
||||
// Indicates the red channel should be used
|
||||
// D3DX11_CHANNEL_BLUE
|
||||
// Indicates the blue channel should be used
|
||||
// D3DX11_CHANNEL_GREEN
|
||||
// Indicates the green channel should be used
|
||||
// D3DX11_CHANNEL_ALPHA
|
||||
// Indicates the alpha channel should be used
|
||||
// D3DX11_CHANNEL_LUMINANCE
|
||||
// Indicates the luminaces of the red green and blue channels should be
|
||||
// used.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX11_CHANNEL_FLAG
|
||||
{
|
||||
D3DX11_CHANNEL_RED = (1 << 0),
|
||||
D3DX11_CHANNEL_BLUE = (1 << 1),
|
||||
D3DX11_CHANNEL_GREEN = (1 << 2),
|
||||
D3DX11_CHANNEL_ALPHA = (1 << 3),
|
||||
D3DX11_CHANNEL_LUMINANCE = (1 << 4),
|
||||
} D3DX11_CHANNEL_FLAG;
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_IMAGE_FILE_FORMAT:
|
||||
// ---------------------
|
||||
// This enum is used to describe supported image file formats.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX11_IMAGE_FILE_FORMAT
|
||||
{
|
||||
D3DX11_IFF_BMP = 0,
|
||||
D3DX11_IFF_JPG = 1,
|
||||
D3DX11_IFF_PNG = 3,
|
||||
D3DX11_IFF_DDS = 4,
|
||||
D3DX11_IFF_TIFF = 10,
|
||||
D3DX11_IFF_GIF = 11,
|
||||
D3DX11_IFF_WMP = 12,
|
||||
D3DX11_IFF_FORCE_DWORD = 0x7fffffff
|
||||
|
||||
} D3DX11_IMAGE_FILE_FORMAT;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_SAVE_TEXTURE_FLAG:
|
||||
// ---------------------
|
||||
// This enum is used to support texture saving options.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX11_SAVE_TEXTURE_FLAG
|
||||
{
|
||||
D3DX11_STF_USEINPUTBLOB = 0x0001,
|
||||
} D3DX11_SAVE_TEXTURE_FLAG;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_IMAGE_INFO:
|
||||
// ---------------
|
||||
// This structure is used to return a rough description of what the
|
||||
// the original contents of an image file looked like.
|
||||
//
|
||||
// Width
|
||||
// Width of original image in pixels
|
||||
// Height
|
||||
// Height of original image in pixels
|
||||
// Depth
|
||||
// Depth of original image in pixels
|
||||
// ArraySize
|
||||
// Array size in textures
|
||||
// MipLevels
|
||||
// Number of mip levels in original image
|
||||
// MiscFlags
|
||||
// Miscellaneous flags
|
||||
// Format
|
||||
// D3D format which most closely describes the data in original image
|
||||
// ResourceDimension
|
||||
// D3D11_RESOURCE_DIMENSION representing the dimension of texture stored in the file.
|
||||
// D3D11_RESOURCE_DIMENSION_TEXTURE1D, 2D, 3D
|
||||
// ImageFileFormat
|
||||
// D3DX11_IMAGE_FILE_FORMAT representing the format of the image file.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct D3DX11_IMAGE_INFO
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
UINT ArraySize;
|
||||
UINT MipLevels;
|
||||
UINT MiscFlags;
|
||||
DXGI_FORMAT Format;
|
||||
D3D11_RESOURCE_DIMENSION ResourceDimension;
|
||||
D3DX11_IMAGE_FILE_FORMAT ImageFileFormat;
|
||||
} D3DX11_IMAGE_INFO;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Image File APIs ///////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_IMAGE_LOAD_INFO:
|
||||
// ---------------
|
||||
// This structure can be optionally passed in to texture loader APIs to
|
||||
// control how textures get loaded. Pass in D3DX11_DEFAULT for any of these
|
||||
// to have D3DX automatically pick defaults based on the source file.
|
||||
//
|
||||
// Width
|
||||
// Rescale texture to Width texels wide
|
||||
// Height
|
||||
// Rescale texture to Height texels high
|
||||
// Depth
|
||||
// Rescale texture to Depth texels deep
|
||||
// FirstMipLevel
|
||||
// First mip level to load
|
||||
// MipLevels
|
||||
// Number of mip levels to load after the first level
|
||||
// Usage
|
||||
// D3D11_USAGE flag for the new texture
|
||||
// BindFlags
|
||||
// D3D11 Bind flags for the new texture
|
||||
// CpuAccessFlags
|
||||
// D3D11 CPU Access flags for the new texture
|
||||
// MiscFlags
|
||||
// Reserved. Must be 0
|
||||
// Format
|
||||
// Resample texture to the specified format
|
||||
// Filter
|
||||
// Filter the texture using the specified filter (only when resampling)
|
||||
// MipFilter
|
||||
// Filter the texture mip levels using the specified filter (only if
|
||||
// generating mips)
|
||||
// pSrcInfo
|
||||
// (optional) pointer to a D3DX11_IMAGE_INFO structure that will get
|
||||
// populated with source image information
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
typedef struct D3DX11_IMAGE_LOAD_INFO
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
UINT FirstMipLevel;
|
||||
UINT MipLevels;
|
||||
D3D11_USAGE Usage;
|
||||
UINT BindFlags;
|
||||
UINT CpuAccessFlags;
|
||||
UINT MiscFlags;
|
||||
DXGI_FORMAT Format;
|
||||
UINT Filter;
|
||||
UINT MipFilter;
|
||||
D3DX11_IMAGE_INFO* pSrcInfo;
|
||||
|
||||
#ifdef __cplusplus
|
||||
D3DX11_IMAGE_LOAD_INFO()
|
||||
{
|
||||
Width = D3DX11_DEFAULT;
|
||||
Height = D3DX11_DEFAULT;
|
||||
Depth = D3DX11_DEFAULT;
|
||||
FirstMipLevel = D3DX11_DEFAULT;
|
||||
MipLevels = D3DX11_DEFAULT;
|
||||
Usage = (D3D11_USAGE) D3DX11_DEFAULT;
|
||||
BindFlags = D3DX11_DEFAULT;
|
||||
CpuAccessFlags = D3DX11_DEFAULT;
|
||||
MiscFlags = D3DX11_DEFAULT;
|
||||
Format = DXGI_FORMAT_FROM_FILE;
|
||||
Filter = D3DX11_DEFAULT;
|
||||
MipFilter = D3DX11_DEFAULT;
|
||||
pSrcInfo = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
} D3DX11_IMAGE_LOAD_INFO;
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
// GetImageInfoFromFile/Resource/Memory:
|
||||
// ------------------------------
|
||||
// Fills in a D3DX11_IMAGE_INFO struct with information about an image file.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcFile
|
||||
// File name of the source image.
|
||||
// pSrcModule
|
||||
// Module where resource is located, or NULL for module associated
|
||||
// with image the os used to create the current process.
|
||||
// pSrcResource
|
||||
// Resource name.
|
||||
// pSrcData
|
||||
// Pointer to file in memory.
|
||||
// SrcDataSize
|
||||
// Size in bytes of file in memory.
|
||||
// pPump
|
||||
// Optional pointer to a thread pump object to use.
|
||||
// pSrcInfo
|
||||
// Pointer to a D3DX11_IMAGE_INFO structure to be filled in with the
|
||||
// description of the data in the source image file.
|
||||
// pHResult
|
||||
// Pointer to a memory location to receive the return value upon completion.
|
||||
// Maybe NULL if not needed.
|
||||
// If pPump != NULL, pHResult must be a valid memory location until the
|
||||
// the asynchronous execution completes.
|
||||
//-------------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11GetImageInfoFromFileA(
|
||||
LPCSTR pSrcFile,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
D3DX11_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11GetImageInfoFromFileW(
|
||||
LPCWSTR pSrcFile,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
D3DX11_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11GetImageInfoFromFile D3DX11GetImageInfoFromFileW
|
||||
#else
|
||||
#define D3DX11GetImageInfoFromFile D3DX11GetImageInfoFromFileA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11GetImageInfoFromResourceA(
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
D3DX11_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11GetImageInfoFromResourceW(
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
D3DX11_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11GetImageInfoFromResource D3DX11GetImageInfoFromResourceW
|
||||
#else
|
||||
#define D3DX11GetImageInfoFromResource D3DX11GetImageInfoFromResourceA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11GetImageInfoFromMemory(
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
D3DX11_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Create/Save Texture APIs //////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11CreateTextureFromFile/Resource/Memory:
|
||||
// D3DX11CreateShaderResourceViewFromFile/Resource/Memory:
|
||||
// -----------------------------------
|
||||
// Create a texture object from a file or resource.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice
|
||||
// The D3D device with which the texture is going to be used.
|
||||
// pSrcFile
|
||||
// File name.
|
||||
// hSrcModule
|
||||
// Module handle. if NULL, current module will be used.
|
||||
// pSrcResource
|
||||
// Resource name in module
|
||||
// pvSrcData
|
||||
// Pointer to file in memory.
|
||||
// SrcDataSize
|
||||
// Size in bytes of file in memory.
|
||||
// pLoadInfo
|
||||
// Optional pointer to a D3DX11_IMAGE_LOAD_INFO structure that
|
||||
// contains additional loader parameters.
|
||||
// pPump
|
||||
// Optional pointer to a thread pump object to use.
|
||||
// ppTexture
|
||||
// [out] Created texture object.
|
||||
// ppShaderResourceView
|
||||
// [out] Shader resource view object created.
|
||||
// pHResult
|
||||
// Pointer to a memory location to receive the return value upon completion.
|
||||
// Maybe NULL if not needed.
|
||||
// If pPump != NULL, pHResult must be a valid memory location until the
|
||||
// the asynchronous execution completes.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
// FromFile
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateShaderResourceViewFromFileA(
|
||||
ID3D11Device* pDevice,
|
||||
LPCSTR pSrcFile,
|
||||
D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateShaderResourceViewFromFileW(
|
||||
ID3D11Device* pDevice,
|
||||
LPCWSTR pSrcFile,
|
||||
D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CreateShaderResourceViewFromFile D3DX11CreateShaderResourceViewFromFileW
|
||||
#else
|
||||
#define D3DX11CreateShaderResourceViewFromFile D3DX11CreateShaderResourceViewFromFileA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateTextureFromFileA(
|
||||
ID3D11Device* pDevice,
|
||||
LPCSTR pSrcFile,
|
||||
D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateTextureFromFileW(
|
||||
ID3D11Device* pDevice,
|
||||
LPCWSTR pSrcFile,
|
||||
D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CreateTextureFromFile D3DX11CreateTextureFromFileW
|
||||
#else
|
||||
#define D3DX11CreateTextureFromFile D3DX11CreateTextureFromFileA
|
||||
#endif
|
||||
|
||||
|
||||
// FromResource (resources in dll/exes)
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateShaderResourceViewFromResourceA(
|
||||
ID3D11Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateShaderResourceViewFromResourceW(
|
||||
ID3D11Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CreateShaderResourceViewFromResource D3DX11CreateShaderResourceViewFromResourceW
|
||||
#else
|
||||
#define D3DX11CreateShaderResourceViewFromResource D3DX11CreateShaderResourceViewFromResourceA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateTextureFromResourceA(
|
||||
ID3D11Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateTextureFromResourceW(
|
||||
ID3D11Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CreateTextureFromResource D3DX11CreateTextureFromResourceW
|
||||
#else
|
||||
#define D3DX11CreateTextureFromResource D3DX11CreateTextureFromResourceA
|
||||
#endif
|
||||
|
||||
|
||||
// FromFileInMemory
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateShaderResourceViewFromMemory(
|
||||
ID3D11Device* pDevice,
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateTextureFromMemory(
|
||||
ID3D11Device* pDevice,
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Misc Texture APIs /////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_TEXTURE_LOAD_INFO:
|
||||
// ------------------------
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3DX11_TEXTURE_LOAD_INFO
|
||||
{
|
||||
D3D11_BOX *pSrcBox;
|
||||
D3D11_BOX *pDstBox;
|
||||
UINT SrcFirstMip;
|
||||
UINT DstFirstMip;
|
||||
UINT NumMips;
|
||||
UINT SrcFirstElement;
|
||||
UINT DstFirstElement;
|
||||
UINT NumElements;
|
||||
UINT Filter;
|
||||
UINT MipFilter;
|
||||
|
||||
#ifdef __cplusplus
|
||||
_D3DX11_TEXTURE_LOAD_INFO()
|
||||
{
|
||||
pSrcBox = NULL;
|
||||
pDstBox = NULL;
|
||||
SrcFirstMip = 0;
|
||||
DstFirstMip = 0;
|
||||
NumMips = D3DX11_DEFAULT;
|
||||
SrcFirstElement = 0;
|
||||
DstFirstElement = 0;
|
||||
NumElements = D3DX11_DEFAULT;
|
||||
Filter = D3DX11_DEFAULT;
|
||||
MipFilter = D3DX11_DEFAULT;
|
||||
}
|
||||
#endif
|
||||
|
||||
} D3DX11_TEXTURE_LOAD_INFO;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11LoadTextureFromTexture:
|
||||
// ----------------------------
|
||||
// Load a texture from a texture.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11LoadTextureFromTexture(
|
||||
ID3D11DeviceContext *pContext,
|
||||
ID3D11Resource *pSrcTexture,
|
||||
D3DX11_TEXTURE_LOAD_INFO *pLoadInfo,
|
||||
ID3D11Resource *pDstTexture);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11FilterTexture:
|
||||
// ------------------
|
||||
// Filters mipmaps levels of a texture.
|
||||
//
|
||||
// Parameters:
|
||||
// pBaseTexture
|
||||
// The texture object to be filtered
|
||||
// SrcLevel
|
||||
// The level whose image is used to generate the subsequent levels.
|
||||
// MipFilter
|
||||
// D3DX11_FILTER flags controlling how each miplevel is filtered.
|
||||
// Or D3DX11_DEFAULT for D3DX11_FILTER_BOX,
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11FilterTexture(
|
||||
ID3D11DeviceContext *pContext,
|
||||
ID3D11Resource *pTexture,
|
||||
UINT SrcLevel,
|
||||
UINT MipFilter);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11SaveTextureToFile:
|
||||
// ----------------------
|
||||
// Save a texture to a file.
|
||||
//
|
||||
// Parameters:
|
||||
// pDestFile
|
||||
// File name of the destination file
|
||||
// DestFormat
|
||||
// D3DX11_IMAGE_FILE_FORMAT specifying file format to use when saving.
|
||||
// pSrcTexture
|
||||
// Source texture, containing the image to be saved
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11SaveTextureToFileA(
|
||||
ID3D11DeviceContext *pContext,
|
||||
ID3D11Resource *pSrcTexture,
|
||||
D3DX11_IMAGE_FILE_FORMAT DestFormat,
|
||||
LPCSTR pDestFile);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11SaveTextureToFileW(
|
||||
ID3D11DeviceContext *pContext,
|
||||
ID3D11Resource *pSrcTexture,
|
||||
D3DX11_IMAGE_FILE_FORMAT DestFormat,
|
||||
LPCWSTR pDestFile);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11SaveTextureToFile D3DX11SaveTextureToFileW
|
||||
#else
|
||||
#define D3DX11SaveTextureToFile D3DX11SaveTextureToFileA
|
||||
#endif
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11SaveTextureToMemory:
|
||||
// ----------------------
|
||||
// Save a texture to a blob.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcTexture
|
||||
// Source texture, containing the image to be saved
|
||||
// DestFormat
|
||||
// D3DX11_IMAGE_FILE_FORMAT specifying file format to use when saving.
|
||||
// ppDestBuf
|
||||
// address of a d3dxbuffer pointer to return the image data
|
||||
// Flags
|
||||
// optional flags
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11SaveTextureToMemory(
|
||||
ID3D11DeviceContext *pContext,
|
||||
ID3D11Resource* pSrcTexture,
|
||||
D3DX11_IMAGE_FILE_FORMAT DestFormat,
|
||||
ID3D10Blob** ppDestBuf,
|
||||
UINT Flags);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11ComputeNormalMap:
|
||||
// ---------------------
|
||||
// Converts a height map into a normal map. The (x,y,z) components of each
|
||||
// normal are mapped to the (r,g,b) channels of the output texture.
|
||||
//
|
||||
// Parameters
|
||||
// pSrcTexture
|
||||
// Pointer to the source heightmap texture
|
||||
// Flags
|
||||
// D3DX11_NORMALMAP flags
|
||||
// Channel
|
||||
// D3DX11_CHANNEL specifying source of height information
|
||||
// Amplitude
|
||||
// The constant value which the height information is multiplied by.
|
||||
// pDestTexture
|
||||
// Pointer to the destination texture
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11ComputeNormalMap(
|
||||
ID3D11DeviceContext *pContext,
|
||||
ID3D11Texture2D *pSrcTexture,
|
||||
UINT Flags,
|
||||
UINT Channel,
|
||||
FLOAT Amplitude,
|
||||
ID3D11Texture2D *pDestTexture);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11SHProjectCubeMap:
|
||||
// ----------------------
|
||||
// Projects a function represented in a cube map into spherical harmonics.
|
||||
//
|
||||
// Parameters:
|
||||
// Order
|
||||
// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1
|
||||
// pCubeMap
|
||||
// CubeMap that is going to be projected into spherical harmonics
|
||||
// pROut
|
||||
// Output SH vector for Red.
|
||||
// pGOut
|
||||
// Output SH vector for Green
|
||||
// pBOut
|
||||
// Output SH vector for Blue
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11SHProjectCubeMap(
|
||||
ID3D11DeviceContext *pContext,
|
||||
__in_range(2,6) UINT Order,
|
||||
ID3D11Texture2D *pCubeMap,
|
||||
__out_ecount(Order*Order) FLOAT *pROut,
|
||||
__out_ecount_opt(Order*Order) FLOAT *pGOut,
|
||||
__out_ecount_opt(Order*Order) FLOAT *pBOut);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX11TEX_H__
|
||||
|
||||
76
packages/d/dxsdk11/latest/include/dxerr.h
Normal file
76
packages/d/dxsdk11/latest/include/dxerr.h
Normal file
@ -0,0 +1,76 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: DXErr.h
|
||||
//
|
||||
// DirectX Error Library
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// This version only supports UNICODE.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
#include <sal.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// DXGetErrorString
|
||||
//--------------------------------------------------------------------------------------
|
||||
const WCHAR* WINAPI DXGetErrorStringW( _In_ HRESULT hr );
|
||||
|
||||
#define DXGetErrorString DXGetErrorStringW
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// DXGetErrorDescription has to be modified to return a copy in a buffer rather than
|
||||
// the original static string.
|
||||
//--------------------------------------------------------------------------------------
|
||||
void WINAPI DXGetErrorDescriptionW( _In_ HRESULT hr, _Out_cap_(count) WCHAR* desc, _In_ size_t count );
|
||||
|
||||
#define DXGetErrorDescription DXGetErrorDescriptionW
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// DXTrace
|
||||
//
|
||||
// Desc: Outputs a formatted error message to the debug stream
|
||||
//
|
||||
// Args: WCHAR* strFile The current file, typically passed in using the
|
||||
// __FILEW__ macro.
|
||||
// DWORD dwLine The current line number, typically passed in using the
|
||||
// __LINE__ macro.
|
||||
// HRESULT hr An HRESULT that will be traced to the debug stream.
|
||||
// CHAR* strMsg A string that will be traced to the debug stream (may be NULL)
|
||||
// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info.
|
||||
//
|
||||
// Return: The hr that was passed in.
|
||||
//--------------------------------------------------------------------------------------
|
||||
HRESULT WINAPI DXTraceW( _In_z_ const WCHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_opt_ const WCHAR* strMsg, _In_ bool bPopMsgBox );
|
||||
|
||||
#define DXTrace DXTraceW
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
//
|
||||
// Helper macros
|
||||
//
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if defined(DEBUG) || defined(_DEBUG)
|
||||
#define DXTRACE_MSG(str) DXTrace( __FILEW__, (DWORD)__LINE__, 0, str, false )
|
||||
#define DXTRACE_ERR(str,hr) DXTrace( __FILEW__, (DWORD)__LINE__, hr, str, false )
|
||||
#define DXTRACE_ERR_MSGBOX(str,hr) DXTrace( __FILEW__, (DWORD)__LINE__, hr, str, true )
|
||||
#else
|
||||
#define DXTRACE_MSG(str) (0L)
|
||||
#define DXTRACE_ERR(str,hr) (hr)
|
||||
#define DXTRACE_ERR_MSGBOX(str,hr) (hr)
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
3660
packages/d/dxsdk11/latest/src/dxerr.cpp
Normal file
3660
packages/d/dxsdk11/latest/src/dxerr.cpp
Normal file
File diff suppressed because it is too large
Load Diff
6
packages/d/dxsdk11/latest/xmake.lua
Normal file
6
packages/d/dxsdk11/latest/xmake.lua
Normal file
@ -0,0 +1,6 @@
|
||||
target("dxsdk11")
|
||||
set_kind("static")
|
||||
add_cxxflags("-Wno-narrowing", {force = true})
|
||||
add_includedirs("include",{public = true})
|
||||
add_files("src/*.cpp")
|
||||
add_headerfiles("include/*.h")
|
||||
6
packages/d/dxsdk11/xmake.lua
Normal file
6
packages/d/dxsdk11/xmake.lua
Normal file
@ -0,0 +1,6 @@
|
||||
package("dxsdk11")
|
||||
set_sourcedir(path.join(os.scriptdir(), "latest"))
|
||||
|
||||
on_install(function(package)
|
||||
import("package.tools.xmake").install(package, {})
|
||||
end)
|
||||
@ -4,4 +4,4 @@ target("imgui-node-editor")
|
||||
add_files("src/*.cpp")
|
||||
add_includedirs("include",{public = true})
|
||||
add_packages("imgui")
|
||||
add_headerfiles("src/*.h","src/*.inl")
|
||||
add_headerfiles("src/*.h","src/*.inl","include/*.h")
|
||||
@ -1,28 +1,6 @@
|
||||
package("imgui-node-editor")
|
||||
set_homepage("https://github.com/thedmd/imgui-node-editor")
|
||||
set_description("Node Editor for dear imgui")
|
||||
|
||||
set_sourcedir("src")
|
||||
|
||||
add_versions("1.0.0", "d41d8cd98f00b204e9800998ecf8427e")
|
||||
|
||||
add_deps("imgui")
|
||||
|
||||
on_install(function (package)
|
||||
os.cp("*", package:installdir())
|
||||
end)
|
||||
|
||||
on_load(function (package)
|
||||
package:addenv("includedirs", package:installdir("include"))
|
||||
end)
|
||||
|
||||
add_links("imgui-node-editor")
|
||||
add_includedirs("include")
|
||||
package("imgui-node-editor")
|
||||
--[[
|
||||
https://github.com/thedmd/imgui-node-editor
|
||||
v0.9.3
|
||||
]]
|
||||
set_description("Node Editor for dear imgui v0.9.3")
|
||||
set_sourcedir(path.join(os.scriptdir(), "latest"))
|
||||
|
||||
on_install(function(package)
|
||||
|
||||
@ -1,8 +1,6 @@
|
||||
package("imgui")
|
||||
--[[
|
||||
https://github.com/ocornut/imgui
|
||||
v1.90.6
|
||||
]]
|
||||
set_homepage("https://github.com/ocornut/imgui")
|
||||
set_description("v1.90.6")
|
||||
set_sourcedir(path.join(os.scriptdir(), "latest"))
|
||||
|
||||
on_install(function(package)
|
||||
|
||||
Loading…
Reference in New Issue
Block a user