80 lines
2.7 KiB
C
80 lines
2.7 KiB
C
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
// NoesisGUI - http://www.noesisengine.com
|
||
|
|
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
|
||
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
|
||
|
|
|
||
|
|
#ifndef __GUI_SPLINEINT32KEYFRAME_H__
|
||
|
|
#define __GUI_SPLINEINT32KEYFRAME_H__
|
||
|
|
|
||
|
|
|
||
|
|
#include <NsCore/Noesis.h>
|
||
|
|
#include <NsCore/ReflectionDeclare.h>
|
||
|
|
#include <NsGui/Int32KeyFrame.h>
|
||
|
|
#include <NsGui/AnimationApi.h>
|
||
|
|
|
||
|
|
|
||
|
|
namespace Noesis
|
||
|
|
{
|
||
|
|
|
||
|
|
class KeySpline;
|
||
|
|
|
||
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
/// Animates from the *Int32* value of the previous key frame to its own *Value* using splined
|
||
|
|
/// interpolation.
|
||
|
|
///
|
||
|
|
/// This class is used as part of a Int32KeyFrameCollection in conjunction with a
|
||
|
|
/// Int32AnimationUsingKeyFrames to animate a Int32 property value along a set of key frames.
|
||
|
|
///
|
||
|
|
/// A key frame defines a segment of the Int32AnimationUsingKeyFrames to which it belongs. Each key
|
||
|
|
/// frame has a target Value and a KeyTime. The KeyTime specifies the time at which the key frame's
|
||
|
|
/// Value should be reached. A key frame animates from the target value of the previous key frame to
|
||
|
|
/// its own target value. It starts when the previous key frame ends and ends when its own key time
|
||
|
|
/// is reached.
|
||
|
|
///
|
||
|
|
/// Spline key frames like SplineInt32KeyFrame creates a variable transition between values which
|
||
|
|
/// is determined by the KeySpline property. Splined interpolation can be used to achieve more
|
||
|
|
/// realistic "real world" timing effects such as acceleration and deceleration.
|
||
|
|
///
|
||
|
|
/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.splineint32keyframe.aspx
|
||
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
class NS_GUI_ANIMATION_API SplineInt32KeyFrame final: public Int32KeyFrame
|
||
|
|
{
|
||
|
|
public:
|
||
|
|
/// Gets or sets the two control points that define animation progress for this key frame
|
||
|
|
//@{
|
||
|
|
KeySpline* GetKeySpline() const;
|
||
|
|
void SetKeySpline(KeySpline* spline);
|
||
|
|
//@}
|
||
|
|
|
||
|
|
// Hides Freezable methods for convenience
|
||
|
|
//@{
|
||
|
|
Ptr<SplineInt32KeyFrame> Clone() const;
|
||
|
|
Ptr<SplineInt32KeyFrame> CloneCurrentValue() const;
|
||
|
|
//@}
|
||
|
|
|
||
|
|
public:
|
||
|
|
/// Dependency properties
|
||
|
|
//@{
|
||
|
|
static const DependencyProperty* KeySplineProperty;
|
||
|
|
//@}
|
||
|
|
|
||
|
|
protected:
|
||
|
|
/// From Freezable
|
||
|
|
//@{
|
||
|
|
Ptr<Freezable> CreateInstanceCore() const override;
|
||
|
|
//@}
|
||
|
|
|
||
|
|
/// From KeyFrame
|
||
|
|
//@{
|
||
|
|
int32_t InterpolateValueCore(int32_t baseValue, float keyFrameProgress) override;
|
||
|
|
//@}
|
||
|
|
|
||
|
|
NS_DECLARE_REFLECTION(SplineInt32KeyFrame, Int32KeyFrame)
|
||
|
|
};
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#endif
|