98 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			98 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_ROUTEDCOMMAND_H__
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								#define __GUI_ROUTEDCOMMAND_H__
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								#include <NsCore/Noesis.h>
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								#include <NsGui/CoreApi.h>
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								#include <NsGui/BaseCommand.h>
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								#include <NsCore/ReflectionDeclare.h>
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								#include <NsCore/Delegate.h>
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								#include <NsCore/Symbol.h>
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								namespace Noesis
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								{
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								class InputGesture;
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								class UIElement;
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								template<class T> class UICollection;
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								typedef UICollection<InputGesture> InputGestureCollection;
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								NS_WARNING_PUSH
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								NS_MSVC_WARNING_DISABLE(4251 4275)
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// A command that is routed through the element tree.
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								///
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								/// http://msdn.microsoft.com/en-us/library/system.windows.input.routedcommand.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_CORE_API RoutedCommand: public BaseCommand
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								{
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								public:
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								    RoutedCommand();
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								    RoutedCommand(Symbol name, const TypeClass* owner);
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								    RoutedCommand(Symbol name, const TypeClass* owner, InputGestureCollection* inputGestures);
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								    ~RoutedCommand();
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								    ///  Gets the name of the command as it is registered in the CommandManager
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								    /// \prop
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								    Symbol GetName() const;
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								    /// Gets the class type of the object that defines the command
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								    /// \prop
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								    const TypeClass* GetOwnerType() const;
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								    // Creates a routed command
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								    //@{
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								    static Ptr<RoutedCommand> Create(const char* name, const TypeClass* owner);
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								    static Ptr<RoutedCommand> Create(const char* name, const TypeClass* owner,
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								        InputGesture* inputGesture);
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								    static Ptr<RoutedCommand> Create(const char* name, const TypeClass* owner,
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								        InputGesture* inputGesture1, InputGesture* inputGesture2);
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								    //@}
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								    /// Gets the collection of InputGesture objects that are associated with this command
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								    InputGestureCollection* GetInputGestures() const;
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								    /// Determines whether this RoutedCommand can execute in its current state
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								    bool CanExecute(BaseComponent* param, UIElement* target) const;
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								    /// Executes the RoutedCommand on the current command target
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								    void Execute(BaseComponent* param, UIElement* target) const;
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								    /// From ICommand
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								    //@{
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								    bool CanExecute(BaseComponent* param) const override;
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								    void Execute(BaseComponent* param) const override;
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								    //@}
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								protected:
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								    static Ptr<InputGestureCollection> CreateInputGestures(InputGesture* inputGesture1,
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								        InputGesture* inputGesture2);
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								private:
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								    friend struct CommandManager;
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								    bool CanExecute(BaseComponent* param, UIElement* target, bool& continueRouting) const;
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								private:
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								    Symbol mName;
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								    const TypeClass* mOwnerType;
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								    Ptr<InputGestureCollection> mInputGestures;
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								    NS_DECLARE_REFLECTION(RoutedCommand, BaseCommand)
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								};
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								NS_WARNING_POP
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								}
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								#endif
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