xmake.repo/packages/n/noesis/latest/Include/NsGui/RepeatButton.h

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2024-12-22 19:15:02 +08:00
////////////////////////////////////////////////////////////////////////////////////////////////////
// NoesisGUI - http://www.noesisengine.com
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __GUI_REPEATBUTTON_H__
#define __GUI_REPEATBUTTON_H__
#include <NsCore/Noesis.h>
#include <NsGui/BaseButton.h>
namespace Noesis
{
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Represents a control that raises its *Click* event repeatedly from the time it is pressed until
/// it is released.
///
/// http://msdn.microsoft.com/en-us/library/system.windows.controls.primitives.repeatbutton.aspx
////////////////////////////////////////////////////////////////////////////////////////////////////
class NS_GUI_CORE_API RepeatButton: public BaseButton
{
public:
RepeatButton();
~RepeatButton();
/// Gets or sets the amount of time, in milliseconds, the RepeatButton waits while it is
/// pressed before it starts repeating. The value must be non-negative
//@{
int32_t GetDelay() const;
void SetDelay(int32_t delay);
//@}
/// Gets or sets the amount of time, in milliseconds, between repeats once repeating starts.
/// The value must be non-negative
//@{
int32_t GetInterval() const;
void SetInterval(int32_t interval);
//@}
public:
/// Dependency properties
//@{
static const DependencyProperty* DelayProperty;
static const DependencyProperty* IntervalProperty;
//@}
protected:
/// From BaseButton
//@{
void OnClick();
//@}
/// From UIElement
//@{
void OnKeyDown(const KeyEventArgs& e);
void OnKeyUp(const KeyEventArgs& e);
void OnLostMouseCapture(const MouseEventArgs& e);
void OnMouseEnter(const MouseEventArgs& e);
void OnMouseLeave(const MouseEventArgs& e);
void OnMouseLeftButtonDown(const MouseButtonEventArgs& e);
void OnMouseLeftButtonUp(const MouseButtonEventArgs& e);
//@}
/// From Visual
//@{
void OnDisconnectFromView();
//@}
private:
void StartTimer();
void StopTimer();
uint32_t OnTimerElapsed();
private:
uint32_t mTimerId;
NS_DECLARE_REFLECTION(RepeatButton, BaseButton)
};
}
#endif