210 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			210 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_POPUP_H__
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								#define __GUI_POPUP_H__
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								#include <NsCore/Noesis.h>
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								#include <NsCore/ReflectionDeclareEnum.h>
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								#include <NsCore/Delegate.h>
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								#include <NsGui/FrameworkElement.h>
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								namespace Noesis
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								{
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								struct Size;
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								struct Rect;
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								class PopupLayer;
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								class DependencyProperty;
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								NS_WARNING_PUSH
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								NS_MSVC_WARNING_DISABLE(4251 4275)
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Represents a pop-up window that has content.
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								/// 
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								/// http://msdn.microsoft.com/en-us/library/system.windows.controls.primitives.popup.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_CORE_API Popup: public FrameworkElement
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								{
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								public:
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								    Popup();
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								    ~Popup();
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								    /// Gets or sets a value that indicates whether a Popup control can contain transparent content
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								    //@{
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								    bool GetAllowsTransparency() const;
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								    void SetAllowsTransparency(bool allowsTransparency);
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								    //@}
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								    /// Gets or sets content of the Popup control
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								    //@{
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								    UIElement* GetChild() const;
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								    void SetChild(UIElement* child);
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								    //@}
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								    /// Gets or sets a value that indicates whether the control has a drop shadow
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								    //@{
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								    bool GetHasDropShadow() const;
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								    void SetHasDropShadow(bool hasShadow);
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								    //@}
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								    /// Get or sets the horizontal distance between the target origin and the popup alignment point
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								    //@{
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								    float GetHorizontalOffset() const;
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								    void SetHorizontalOffset(float offset);
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								    //@}
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								    /// Gets or sets a value that indicates whether is visible or not
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								    //@{
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								    bool GetIsOpen() const;
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								    void SetIsOpen(bool isOpen);
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								    //@}
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								    /// Gets or sets the orientation of the control when it opens, and specifies how the control
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								    /// behaves when it overlaps screen boundaries
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								    //@{
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								    PlacementMode GetPlacement() const;
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								    void SetPlacement(PlacementMode placement);
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								    //@}
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								    /// Gets or sets the rectangular area relative to which the control is positioned when
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								    /// it opens
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								    //@{
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								    const Rect& GetPlacementRectangle() const;
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								    void SetPlacementRectangle(const Rect& rect);
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								    //@}
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								    /// Gets or sets the UIElement relative to which the control is positioned when it opens
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								    //@{
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								    UIElement* GetPlacementTarget() const;
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								    void SetPlacementTarget(UIElement* target);
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								    //@}
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								    /// Gets or sets an animation for the opening and closing of a Popup control
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								    //@{
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								    PopupAnimation GetPopupAnimation() const;
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								    void SetPopupAnimation(PopupAnimation animation);
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								    //@}
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								    /// Gets or sets a value that indicates whether the Popup control closes when the control is no
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								    /// longer in focus. True if the Popup control closes when IsOpen property is set to false;
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								    /// False if the Popup control closes when a mouse or keyboard event occurs outside the Popup
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								    /// control. The default is true.
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								    //@{
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								    bool GetStaysOpen() const;
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								    void SetStaysOpen(bool staysOpen);
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								    //@}
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								    /// Get or sets the vertical distance between the target origin and the popup alignment point
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								    //@{
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								    float GetVerticalOffset() const;
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								    void SetVerticalOffset(float offset);
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								    //@}
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								    /// Determines if an element is descendant of another in a tree with Popups
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								    static bool IsDescendantOf(Visual* ancestor, Visual* child);
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								    /// Occurs when the IsOpen property changes to false
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								    DelegateEvent_<EventHandler> Closed();
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								    /// Occurs when the IsOpen property changes to true
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								    DelegateEvent_<EventHandler> Opened();
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								public:
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								    /// Dependency properties
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								    //@{
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								    static const DependencyProperty* AllowsTransparencyProperty;
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								    static const DependencyProperty* ChildProperty;
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								    static const DependencyProperty* HasDropShadowProperty;
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								    static const DependencyProperty* HorizontalOffsetProperty;
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								    static const DependencyProperty* IsOpenProperty;
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								    static const DependencyProperty* PlacementProperty;
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								    static const DependencyProperty* PlacementRectangleProperty;
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								    static const DependencyProperty* PlacementTargetProperty;
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								    static const DependencyProperty* PopupAnimationProperty;
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								    static const DependencyProperty* StaysOpenProperty;
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								    static const DependencyProperty* VerticalOffsetProperty;
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								    //@}
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								protected:
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								    // From DependencyObject
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								    //@{
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								    void OnInit() override;
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								    int32_t OnDestroy() override;
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								    bool OnPropertyChanged(const DependencyPropertyChangedEventArgs& args) override;
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								    //@}
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								    // From Visual
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								    //@{
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								    void OnConnectToView(IView* view) override;
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								    void OnDisconnectFromView() override;
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								    //@}
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								    // From UIElement
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								    //@{
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								    void OnPreviewMouseLeftButtonDown(const MouseButtonEventArgs& e) override;
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								    void OnPreviewMouseLeftButtonUp(const MouseButtonEventArgs& e) override;
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								    void OnPreviewMouseRightButtonDown(const MouseButtonEventArgs& e) override;
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								    void OnPreviewMouseRightButtonUp(const MouseButtonEventArgs& e) override;
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								    void OnMouseWheel(const MouseWheelEventArgs& e) override;
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								    //@}
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								    // From FrameworkElement
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								    //@{
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								    void CloneOverride(FrameworkElement* clone, FrameworkTemplate* template_) const override;
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								    uint32_t GetLogicalChildrenCount() const override;
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								    Ptr<BaseComponent> GetLogicalChild(uint32_t index) const override;
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								    Size MeasureOverride(const Size& availableSize) override;
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								    Size ArrangeOverride(const Size& finalSize) override;
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								    //@}
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								private:
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								    void OnIsOpenChanged(bool isOpen);
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								    void OnStaysOpenChanged(bool staysOpen);
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								    void OnPreviewMouseButton(const MouseButtonEventArgs& e);
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								    bool IsPopupOpen() const;
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								    void ShowPopup();
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								    void HidePopup();
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								    bool CanFireAnimation();
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								    void FireShowAnimation();
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								    void FireHideAnimation();
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								    void MouseCapture();
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								    void MouseRelease();
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								private:
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								    Ptr<PopupLayer> mPopupLayer;
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								    EventHandler mClosedEvent;
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								    EventHandler mOpenedEvent;
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								    union
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								    {
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								        mutable struct
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								        {
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								            bool isOpen : 1;
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								            bool isClosing : 1;
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								        } mFlags;
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								        // To quickly set all flags to 0
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								        mutable uint8_t mAllFlags;
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								    };
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								    NS_DECLARE_REFLECTION(Popup, FrameworkElement)
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								};
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								NS_WARNING_POP
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								}
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								#endif
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