xmake.repo/packages/n/noesis/latest/Include/NsGui/KeyGesture.h

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2024-12-22 19:15:02 +08:00
////////////////////////////////////////////////////////////////////////////////////////////////////
// NoesisGUI - http://www.noesisengine.com
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __GUI_KEYGESTURE_H__
#define __GUI_KEYGESTURE_H__
#include <NsCore/Noesis.h>
#include <NsGui/CoreApi.h>
#include <NsGui/InputGesture.h>
#include <NsGui/InputEnums.h>
#include <NsCore/ReflectionDeclare.h>
#include <NsCore/StringFwd.h>
namespace Noesis
{
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Defines a keyboard combination that can be used to invoke a command.
///
/// http://msdn.microsoft.com/en-us/library/system.windows.input.keygesture.aspx
////////////////////////////////////////////////////////////////////////////////////////////////////
class NS_GUI_CORE_API KeyGesture: public InputGesture
{
public:
KeyGesture();
KeyGesture(Key key, ModifierKeys modifiers = ModifierKeys_None);
~KeyGesture();
/// Gets the key associated with this KeyGesture
Key GetKey() const;
/// Gets the modifier keys associated with this KeyGesture
ModifierKeys GetModifiers() const;
/// Gets a string to be displayed in UI
/// \prop
String GetDisplayString() const;
/// From InputGesture
//@{
bool Matches(BaseComponent* target, const RoutedEventArgs& args) override;
//@}
private:
Key mKey;
ModifierKeys mModifiers;
NS_DECLARE_REFLECTION(KeyGesture, InputGesture)
};
}
#endif