106 lines
2.9 KiB
C
106 lines
2.9 KiB
C
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_DROPSHADOWEFFECT_H__
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#define __GUI_DROPSHADOWEFFECT_H__
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#include <NsCore/Noesis.h>
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#include <NsGui/CoreApi.h>
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#include <NsGui/Effect.h>
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#include <NsCore/ReflectionDeclare.h>
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namespace Noesis
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{
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struct Color;
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251 4275)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// A bitmap effect that paints a drop shadow around the target texture.
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///
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/// .. code-block:: xml
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///
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/// <Grid
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/// xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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/// xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
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/// <Rectangle Width="300" Height="300" Fill="Turquoise">
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/// <Rectangle.Effect>
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/// <DropShadowEffect BlurRadius="20" ShadowDepth="10" Opacity="0.5"/>
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/// </Rectangle.Effect>
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/// </Rectangle>
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/// </Grid>
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///
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/// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.effects.dropshadoweffect
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_CORE_API DropShadowEffect final: public Effect
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{
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public:
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DropShadowEffect();
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~DropShadowEffect();
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/// Gets or sets a value that indicates the radius of the shadow's blur effect.
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//@{
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float GetBlurRadius();
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void SetBlurRadius(float value);
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//@}
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/// Gets or sets the color of the drop shadow.
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//@{
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const Color& GetColor() const;
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void SetColor(const Color& value);
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//@}
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/// Gets or sets the direction in degrees of the drop shadow.
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//@{
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float GetDirection() const;
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void SetDirection(float value);
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//@}
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/// Gets or sets the opacity of the drop shadow.
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//@{
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float GetOpacity() const;
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void SetOpacity(float value);
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//@}
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/// Gets or sets the distance of the drop shadow below the texture.
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//@{
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float GetShadowDepth() const;
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void SetShadowDepth(float value);
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//@}
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/// From IRenderProxyCreator
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//@{
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void CreateRenderProxy(RenderTreeUpdater& updater, uint32_t proxyIndex) override;
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void UpdateRenderProxy(RenderTreeUpdater& updater, uint32_t proxyIndex) override;
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//@}
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public:
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static const DependencyProperty* BlurRadiusProperty;
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static const DependencyProperty* ColorProperty;
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static const DependencyProperty* DirectionProperty;
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static const DependencyProperty* OpacityProperty;
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static const DependencyProperty* ShadowDepthProperty;
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private:
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/// From Freezable
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//@{
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Ptr<Freezable> CreateInstanceCore() const override;
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//@}
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NS_DECLARE_REFLECTION(DropShadowEffect, Effect)
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};
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NS_WARNING_POP
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}
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#endif
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