65 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			65 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_DISPATCHEROBJECT_H__
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								#define __GUI_DISPATCHEROBJECT_H__
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								#include <NsCore/Noesis.h>
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								#include <NsGui/DependencySystemApi.h>
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								#include <NsCore/BaseComponent.h>
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								#include <NsCore/ReflectionDeclare.h>
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								namespace Noesis
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								{
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								const uint32_t NoThreadId = static_cast<uint32_t>(-1);
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Represents an object with thread affinity.
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								///
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								/// This object can be accessed only from the thread on which it was created. Subclasses of
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								/// DispatcherObject that need to enforce thread safety can do so by calling *VerifyAccess* on all
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								/// public methods. This guarantees the calling thread is the thread that the DispatcherObject was
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								/// created on.
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								///
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								/// https://msdn.microsoft.com/en-us/library/system.windows.threading.dispatcherobject.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_DEPENDENCYSYSTEM_API DispatcherObject: public BaseComponent
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								{
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								public:
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								    DispatcherObject(const DispatcherObject&) = delete;
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								    DispatcherObject& operator=(const DispatcherObject&) = delete;
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								    virtual ~DispatcherObject() = 0;
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								    /// Gets the thread this DispatcherObject is associated with.
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								    /// Returns NoThreadId when this object is not attached to any thread.
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								    uint32_t GetThreadId() const;
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								    /// Determines whether the calling thread has access to this DispatcherObject
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								    bool CheckAccess() const;
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								    /// Enforces that the calling thread has access to this DispatcherObject
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								    void VerifyAccess() const;
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								protected:
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								    DispatcherObject();
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								    // Allows certain derived classes to break the dispatcher affinity
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								    void DetachFromDispatcher();
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								private:
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								    uint32_t mThreadId;
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								    NS_DECLARE_REFLECTION(DispatcherObject, BaseComponent)
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								};
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								}
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								#endif
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