66 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			66 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_DISCRETEMATRIXKEYFRAME_H__
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								#define __GUI_DISCRETEMATRIXKEYFRAME_H__
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								#include <NsCore/Noesis.h>
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								#include <NsCore/ReflectionDeclare.h>
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								#include <NsGui/MatrixKeyFrame.h>
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								#include <NsGui/AnimationApi.h>
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								namespace Noesis
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								{
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Animates from the *Matrix* value of the previous key frame to its own *Value* using discrete
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								/// interpolation.
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								///
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								/// This class is used as part of a MatrixKeyFrameCollection in conjunction with a
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								/// MatrixAnimationUsingKeyFrames to animate a Matrix property value along a set of key frames.
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								///
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								/// A key frame defines a segment of the MatrixAnimationUsingKeyFrames to which it belongs. Each key
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								/// frame has a target Value and a KeyTime. The KeyTime specifies the time at which the key frame's
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								/// Value should be reached. A key frame animates from the target value of the previous key frame to
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								/// its own target value. It starts when the previous key frame ends and ends when its own key time
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								/// is reached.
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								///
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								/// Discrete key frames like DiscreteMatrixKeyFrame create sudden "jumps" between values (no
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								/// Interpolation). In other words, the animated property does not change until the key frame's key
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								/// time is reached at which point the animated property goes suddenly to the target value.
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								///
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								/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.discretematrixkeyframe.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_ANIMATION_API DiscreteMatrixKeyFrame final: public MatrixKeyFrame
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								{
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								public:
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								    // Hides Freezable methods for convenience
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								    //@{
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								    Ptr<DiscreteMatrixKeyFrame> Clone() const;
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								    Ptr<DiscreteMatrixKeyFrame> CloneCurrentValue() const;
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								    //@}
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								protected:
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								    /// From Freezable
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								    //@{
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								    Ptr<Freezable> CreateInstanceCore() const override;
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								    //@}
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								    /// From KeyFrame
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								    //@{
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								    Transform2 InterpolateValueCore(const Transform2& baseValue, float keyFrameProgress) override;
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								    //@}
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								    NS_DECLARE_REFLECTION(DiscreteMatrixKeyFrame, MatrixKeyFrame)
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								};
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								}
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								#endif
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