67 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			67 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_CONTROLLABLESTORYBOARDACTION_H__
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								#define __GUI_CONTROLLABLESTORYBOARDACTION_H__
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								#include <NsCore/Noesis.h>
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								#include <NsGui/AnimationApi.h>
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								#include <NsGui/TriggerAction.h>
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								#include <NsCore/String.h>
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								#include <NsCore/ReflectionDeclare.h>
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								namespace Noesis
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								{
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								class Storyboard;
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								NS_WARNING_PUSH
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								NS_MSVC_WARNING_DISABLE(4251 4275)
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Manipulates a Storyboard that has been applied by a BeginStoryboard action.
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								///
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								/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.controllablestoryboardaction.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_ANIMATION_API ControllableStoryboardAction: public TriggerAction
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								{
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								public:
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								    ControllableStoryboardAction();
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								    virtual ~ControllableStoryboardAction() = 0;
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								    /// Gets or sets the *Name* of the BeginStoryboard that began the Storyboard you want to
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								    /// interactively control
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								    //@{
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								    const char* GetBeginStoryboardName() const;
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								    void SetBeginStoryboardName(const char* name);
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								    //@}
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								    /// From TriggerAction
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								    //@{
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								    void Invoke(FrameworkElement* target, FrameworkElement* nameScope = 0) override;
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								    //@}
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								protected:
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								    virtual void Invoke(FrameworkElement* target, Storyboard* storyboard) = 0;
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								private:
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								    Storyboard* GetStoryboard(FrameworkElement* nameScope) const;
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								private:
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								    String mBeginStoryboardName;
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								    NS_DECLARE_REFLECTION(ControllableStoryboardAction, TriggerAction)
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								};
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								NS_WARNING_POP
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								}
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								#endif
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