xmake.repo/packages/n/noesis/latest/Include/NsGui/Condition.h

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2024-12-22 19:15:02 +08:00
////////////////////////////////////////////////////////////////////////////////////////////////////
// NoesisGUI - http://www.noesisengine.com
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __GUI_CONDITION_H__
#define __GUI_CONDITION_H__
#include <NsCore/Noesis.h>
#include <NsCore/ReflectionDeclare.h>
#include <NsCore/BaseComponent.h>
#include <NsCore/String.h>
#include <NsGui/CoreApi.h>
#include <NsGui/IComponentInitializer.h>
#include <NsGui/IUITreeNode.h>
namespace Noesis
{
class DependencyProperty;
class BaseBinding;
class Condition;
template<class T> class UICollection;
typedef UICollection<Condition> ConditionCollection;
NS_WARNING_PUSH
NS_MSVC_WARNING_DISABLE(4251 4275)
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Represents a condition for the MultiTrigger and the MultiDataTrigger, which apply changes to
/// property values based on a set of conditions.
///
/// http://msdn.microsoft.com/en-us/library/system.windows.condition.aspx
////////////////////////////////////////////////////////////////////////////////////////////////////
class NS_GUI_CORE_API Condition final: public BaseComponent, public IUITreeNode
{
public:
Condition();
~Condition();
static void SealConditions(ConditionCollection* conditions);
/// Gets or sets the binding that produces the property value of the data object.
//@{
BaseBinding* GetBinding() const;
void SetBinding(BaseBinding* binding);
//@}
/// Gets or sets the property of the condition. This is only applicable to MultiTrigger objects
//@{
const DependencyProperty* GetProperty() const;
void SetProperty(const DependencyProperty* property);
//@}
/// Gets or sets the name of the object with the property that causes the associated setters to
/// be applied. This is only applicable to MultiTrigger objects.
//@{
const char* GetSourceName() const;
void SetSourceName(const char* name);
//@}
/// Gets or sets the value of the condition.
//@{
BaseComponent* GetValue() const;
void SetValue(BaseComponent* object);
//@}
/// Seals this condition
void Seal();
/// From IUITreeNode
//@{
IUITreeNode* GetNodeParent() const override;
void SetNodeParent(IUITreeNode* parent) override;
BaseComponent* FindNodeResource(const char* key, bool fullElementSearch) const override;
ObjectWithNameScope FindNodeName(const char* name) const override;
//@}
NS_IMPLEMENT_INTERFACE_FIXUP
private:
IUITreeNode* mOwner;
Ptr<BaseBinding> mBinding;
const DependencyProperty* mProperty;
Ptr<BaseComponent> mValue;
String mSourceName;
bool mIsSealed;
NS_DECLARE_REFLECTION(Condition, BaseComponent)
};
NS_WARNING_POP
}
#endif