xmake.repo/packages/n/noesis/latest/Include/NsGui/ClockGroup.h

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2024-12-22 19:15:02 +08:00
////////////////////////////////////////////////////////////////////////////////////////////////////
// NoesisGUI - http://www.noesisengine.com
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __GUI_CLOCKGROUP_H__
#define __GUI_CLOCKGROUP_H__
#include <NsCore/Noesis.h>
#include <NsCore/Vector.h>
#include <NsGui/Clock.h>
namespace Noesis
{
class TimelineGroup;
NS_WARNING_PUSH
NS_MSVC_WARNING_DISABLE(4251 4275)
////////////////////////////////////////////////////////////////////////////////////////////////////
/// An assemblage of Clock types with behavior based off of a TimelineGroup.
///
/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.clockgroup.aspx
////////////////////////////////////////////////////////////////////////////////////////////////////
class NS_GUI_ANIMATION_API ClockGroup final: public Clock
{
public:
ClockGroup(TimelineGroup* timelineGroup, bool controllable);
~ClockGroup();
NS_DECLARE_POOL_ALLOCATOR
/// Gets the children collection of this ClockGroup
void Add(Clock* clock);
/// Gets the TimelineGroup object that dictates the behavior of this ClockGroup instance
TimelineGroup* GetTimeline() const;
/// Get number of children
uint32_t GetChildrenCount() const;
/// Get child at index position
Clock* GetChild(uint32_t index) const;
/// From Clock
//@{
bool Tick(double time, ClockState parentState) override;
//@}
private:
/// From Clock
//@{
void SetOwner(TimeManager* owner) override;
void Recycle(TimeManager* owner) override;
//@}
private:
Vector<Ptr<Clock>> mChildren;
NS_DECLARE_REFLECTION(ClockGroup, Clock)
};
NS_WARNING_POP
}
#endif