76 lines
2.0 KiB
C
76 lines
2.0 KiB
C
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_BLUREFFECT_H__
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#define __GUI_BLUREFFECT_H__
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#include <NsCore/Noesis.h>
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#include <NsGui/CoreApi.h>
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#include <NsGui/Effect.h>
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#include <NsCore/ReflectionDeclare.h>
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namespace Noesis
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{
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NS_WARNING_PUSH
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NS_MSVC_WARNING_DISABLE(4251 4275)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// A bitmap effect that blurs the target texture.
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///
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/// .. code-block:: xml
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///
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/// <Grid
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/// xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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/// xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
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/// <Image Width="300" Height="300" Source="Images/image.jpg">
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/// <Image.Effect>
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/// <BlurEffect Radius="20"/>
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/// </Image.Effect>
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/// </Image>
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/// </Grid>
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///
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/// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.effects.blureffect
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_CORE_API BlurEffect final: public Effect
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{
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public:
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BlurEffect();
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~BlurEffect();
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/// Gets or sets a value that indicates the radius of the blur effect.
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//@{
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float GetRadius();
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void SetRadius(float value);
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//@}
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/// From IRenderProxyCreator
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//@{
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void CreateRenderProxy(RenderTreeUpdater& updater, uint32_t proxyIndex) override;
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void UpdateRenderProxy(RenderTreeUpdater& updater, uint32_t proxyIndex) override;
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//@}
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public:
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static const DependencyProperty* RadiusProperty;
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private:
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/// From Freezable
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//@{
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Ptr<Freezable> CreateInstanceCore() const override;
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//@}
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NS_DECLARE_REFLECTION(BlurEffect, Effect)
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};
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NS_WARNING_POP
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}
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#endif
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