84 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			84 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_BEGINSTORYBOARD_H__
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								#define __GUI_BEGINSTORYBOARD_H__
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								#include <NsCore/Noesis.h>
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								#include <NsGui/AnimationApi.h>
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								#include <NsGui/TriggerAction.h>
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								#include <NsGui/HandoffBehavior.h>
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								#include <NsCore/ReflectionDeclare.h>
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								#include <NsCore/ReflectionDeclareEnum.h>
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								#include <NsCore/String.h>
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								namespace Noesis
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								{
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								class Storyboard;
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								NS_WARNING_PUSH
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								NS_MSVC_WARNING_DISABLE(4251 4275)
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// A trigger action that begins a Storyboard and distributes its animations to their targeted 
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								/// objects and properties.
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								///
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								/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.beginstoryboard.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_ANIMATION_API BeginStoryboard final: public TriggerAction
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								{
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								public:
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								    BeginStoryboard();
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								    /// Gets or sets the proper hand-off behavior to start an animation clock in this storyboard
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								    //@{
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								    HandoffBehavior GetHandoffBehavior() const;
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								    void SetHandoffBehavior(HandoffBehavior behavior);
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								    //@}
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								    /// Gets or sets the name of the BeginStoryboard object. By naming the BeginStoryboard object,
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								    /// the Storyboard can be controlled after it is started
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								    //@{
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								    const char* GetName() const;
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								    void SetName(const char* name);
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								    //@}
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								    /// Gets or sets the Storyboard that this BeginStoryboard starts
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								    //@{
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								    Storyboard* GetStoryboard() const;
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								    void SetStoryboard(Storyboard* storyboard);
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								    //@}
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								    /// From TriggerAction
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								    //@{
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								    void Invoke(FrameworkElement* target, FrameworkElement* nameScope = 0) override;
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								    void Seal() override;
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								    //@}
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								public:
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								    /// Dependency properties
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								    //@{
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								    static const DependencyProperty* StoryboardProperty;
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								    //@}
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								private:
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								    HandoffBehavior mHandoffBehavior;
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								    String mName;
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								    bool mValidTargets;
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								    NS_DECLARE_REFLECTION(BeginStoryboard, TriggerAction)
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								};
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								NS_WARNING_POP
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								}
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								#endif
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