84 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			84 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_VISUALSTATEMANAGER_H__
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								#define __GUI_VISUALSTATEMANAGER_H__
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								#include <NsCore/Noesis.h>
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								#include <NsCore/ReflectionDeclare.h>
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								#include <NsGui/DependencyObject.h>
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								#include <NsGui/AnimationApi.h>
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								namespace Noesis
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								{
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								class FrameworkElement;
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								class VisualStateGroup;
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								class VisualTransition;
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								template<class T> class UICollection;
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								typedef UICollection<VisualStateGroup> VisualStateGroupCollection;
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Manages states and the logic for transitioning between states for controls.
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								///
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								/// The VisualStateManager enables you to specify states for a control, the appearance of a control
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								/// when it is in a certain state, and when a control changes states.
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								///
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								/// http://msdn.microsoft.com/en-us/library/system.windows.visualstatemanager.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_ANIMATION_API VisualStateManager: public DependencyObject
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								{
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								public:
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								    VisualStateManager();
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								    ~VisualStateManager();
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								    /// Gets or sets the VisualStateManager object that transitions between the states of a control
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								    //@{
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								    static VisualStateManager* GetCustomVisualStateManager(const DependencyObject* obj);
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								    static void SetCustomVisualStateManager(DependencyObject* obj, VisualStateManager* value);
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								    //@}
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								    /// Gets or sets a collection of VisualStateGroup objects
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								    //@{
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								    static VisualStateGroupCollection* GetVisualStateGroups(const DependencyObject* obj);
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								    static void SetVisualStateGroups(DependencyObject* obj, VisualStateGroupCollection* groups);
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								    //@}
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								    /// Transitions the control between two states. Use this method to transition states on control
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								    /// that has a ControlTemplate.
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								    /// \param control The control to transition between states
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								    /// \param stateName The state to transition to
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								    /// \param useTransitions true to use a VisualTransition to transition between states, 
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								    ///     otherwise false.
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								    /// \return true if the control successfully transitioned to the new state, otherwise false.
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								    static bool GoToState(FrameworkElement* control, Symbol stateName, bool useTransitions);
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								    /// Transitions the element between two states. Use this method to transition states that are 
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								    /// defined by an application, rather than defined by a control.
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								    /// \param root The root element that contains the VisualStateManager
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								    /// \param stateName The state to transition to.
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								    /// \param useTransitions true to use a VisualTransition object to transition between states
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								    static bool GoToElementState(FrameworkElement* root, Symbol stateName,
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								        bool useTransitions);
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								public:
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								    /// Dependency properties
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								    //@{
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								    static const DependencyProperty* CustomVisualStateManagerProperty; // Attached
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								    static const DependencyProperty* VisualStateGroupsProperty; // Attached
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								    //@}
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								    NS_DECLARE_REFLECTION(VisualStateManager, DependencyObject)
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								};
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								}
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								#endif
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