xmake.repo/packages/n/noesis/latest/Include/NsGui/VisualState.h

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2024-12-22 19:15:02 +08:00
////////////////////////////////////////////////////////////////////////////////////////////////////
// NoesisGUI - http://www.noesisengine.com
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __GUI_VISUALSTATE_H__
#define __GUI_VISUALSTATE_H__
#include <NsCore/Noesis.h>
#include <NsCore/ReflectionDeclare.h>
#include <NsGui/DependencyObject.h>
#include <NsGui/IUITreeNode.h>
#include <NsGui/AnimationApi.h>
namespace Noesis
{
class Storyboard;
NS_WARNING_PUSH
NS_MSVC_WARNING_DISABLE(4251 4275)
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Represents the visual appearance of the control when it is in a specific state.
///
/// http://msdn.microsoft.com/en-us/library/system.windows.visualstate.aspx
////////////////////////////////////////////////////////////////////////////////////////////////////
class NS_GUI_ANIMATION_API VisualState: public DependencyObject, public IUITreeNode
{
public:
VisualState();
~VisualState();
/// Gets the name of the VisualState
//@{
Symbol GetName() const;
void SetName(Symbol name);
//@}
/// Gets or sets a Storyboard that defines the appearance of the control when it is the state
/// that is represented by the VisualState
//@{
Storyboard* GetStoryboard() const;
void SetStoryboard(Storyboard* storyBoard);
//@}
/// From IUITreeNode
//@{
IUITreeNode* GetNodeParent() const override;
void SetNodeParent(IUITreeNode* parent) override;
BaseComponent* FindNodeResource(const char* key, bool fullElementSearch) const override;
ObjectWithNameScope FindNodeName(const char* name) const override;
//@}
NS_IMPLEMENT_INTERFACE_FIXUP
protected:
/// From DependencyObject
//@{
void OnInit() override;
void OnObjectValueSet(BaseComponent* oldValue, BaseComponent* newValue) override;
//@}
private:
Symbol mName;
Ptr<Storyboard> mStoryboard;
IUITreeNode* mOwner;
NS_DECLARE_REFLECTION(VisualState, DependencyObject)
};
NS_WARNING_POP
}
#endif