105 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			105 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_TRIGGER_H__
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								#define __GUI_TRIGGER_H__
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								#include <NsCore/Noesis.h>
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								#include <NsGui/CoreApi.h>
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								#include <NsCore/String.h>
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								#include <NsGui/BaseTrigger.h>
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								namespace Noesis
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								{
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								class BaseSetter;
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								template<class T> class UICollection;
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								typedef UICollection<BaseSetter> BaseSetterCollection;
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								NS_WARNING_PUSH
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								NS_MSVC_WARNING_DISABLE(4251 4275)
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Represents a trigger that applies property values or performs actions conditionally.
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								///
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								/// http://msdn.microsoft.com/en-us/library/system.windows.trigger.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_CORE_API Trigger: public BaseTrigger
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								{
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								public:
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								    Trigger();
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								    ~Trigger();
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								    /// Gets or sets the property that returns the value that is compared with the *Value* property
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								    /// of the trigger
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								    //@{
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								    const DependencyProperty* GetProperty() const;
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								    void SetProperty(const DependencyProperty* property);
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								    //@}
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								    /// Gets a collection of Setter objects, which describe the property values to apply when the
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								    /// specified condition has been met.
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								    //@{
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								    BaseSetterCollection* GetSetters() const;
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								    //@}
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								    /// Gets or sets the name of the object with the property that causes the associated setters 
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								    /// to be applied.
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								    //@{
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								    const char* GetSourceName() const;
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								    void SetSourceName(const char* name);
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								    //@}
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								    /// Gets or sets the value to be compared with the property value of the element. The
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								    /// comparison is a reference equality check.
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								    //@{
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								    BaseComponent* GetValue() const;
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								    void SetValue(BaseComponent* value);
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								    //@}
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								    /// From BaseTrigger
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								    //@{
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								    BaseComponent* FindValue(FrameworkElement* target, FrameworkElement* nameScope,
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								        DependencyObject* object, const DependencyProperty* dp, bool skipSourceName,
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								        bool skipTargetName) final;
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								    void Invalidate(FrameworkElement* target, FrameworkElement* nameScope, bool skipSourceName,
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								        bool skipTargetName, uint8_t priority) final;
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								    void Invalidate(FrameworkElement* target, FrameworkElement* nameScope,
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								        FrameworkElement* changedObject, const DependencyProperty* changedProperty,
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								        const void* oldValue, const void* newValue, bool skipSourceName, bool skipTargetName,
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								        uint8_t priority) final;
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								    void Seal() override;
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								    //@}
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								    BaseSetterCollection* InternalGetSetters() const; // can return null
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								private:
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								    bool Matches(FrameworkElement* target, FrameworkElement* nameScope, DependencyObject* object,
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								        const DependencyProperty* dp, bool skipSourceName, bool skipSelf) const;
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								    bool Matches(FrameworkElement* target, FrameworkElement* nameScope,
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								        FrameworkElement* changedObject, const DependencyProperty* changedProperty,
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								        const void* changedValue, bool skipSourceName) const;
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								    void EnsureSetters() const;
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								private:
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								    String mSourceName;
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								    const DependencyProperty* mProperty;
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								    Ptr<BaseComponent> mValue;
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								    mutable Ptr<BaseSetterCollection> mSetters;
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								    NS_DECLARE_REFLECTION(Trigger, BaseTrigger)
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								};
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								NS_WARNING_POP
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								}
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								#endif
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