80 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			80 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_SPLINEINT32KEYFRAME_H__
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								#define __GUI_SPLINEINT32KEYFRAME_H__
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								#include <NsCore/Noesis.h>
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								#include <NsCore/ReflectionDeclare.h>
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								#include <NsGui/Int32KeyFrame.h>
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								#include <NsGui/AnimationApi.h>
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								namespace Noesis
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								{
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								class KeySpline;
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Animates from the *Int32* value of the previous key frame to its own *Value* using splined 
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								/// interpolation.
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								///
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								/// This class is used as part of a Int32KeyFrameCollection in conjunction with a
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								/// Int32AnimationUsingKeyFrames to animate a Int32 property value along a set of key frames.
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								///
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								/// A key frame defines a segment of the Int32AnimationUsingKeyFrames to which it belongs. Each key
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								/// frame has a target Value and a KeyTime. The KeyTime specifies the time at which the key frame's
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								/// Value should be reached. A key frame animates from the target value of the previous key frame to
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								/// its own target value. It starts when the previous key frame ends and ends when its own key time
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								/// is reached.
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								///
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								/// Spline key frames like SplineInt32KeyFrame creates a variable transition between values which
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								/// is determined by the KeySpline property. Splined interpolation can be used to achieve more
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								/// realistic "real world" timing effects such as acceleration and deceleration.
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								///
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								/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.splineint32keyframe.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_ANIMATION_API SplineInt32KeyFrame final: public Int32KeyFrame
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								{
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								public:
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								    /// Gets or sets the two control points that define animation progress for this key frame
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								    //@{
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								    KeySpline* GetKeySpline() const;
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								    void SetKeySpline(KeySpline* spline);
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								    //@}
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								    // Hides Freezable methods for convenience
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								    //@{
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								    Ptr<SplineInt32KeyFrame> Clone() const;
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								    Ptr<SplineInt32KeyFrame> CloneCurrentValue() const;
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								    //@}
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								public:
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								    /// Dependency properties
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								    //@{
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								    static const DependencyProperty* KeySplineProperty;
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								    //@}
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								protected:
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								    /// From Freezable
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								    //@{
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								    Ptr<Freezable> CreateInstanceCore() const override;
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								    //@}
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								    /// From KeyFrame
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								    //@{
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								    int32_t InterpolateValueCore(int32_t baseValue, float keyFrameProgress) override;
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								    //@}
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								    NS_DECLARE_REFLECTION(SplineInt32KeyFrame, Int32KeyFrame)
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								};
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								}
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								#endif
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