86 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			86 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_SKEWTRANSFORM_H__
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								#define __GUI_SKEWTRANSFORM_H__
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								#include <NsCore/Noesis.h>
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								#include <NsGui/Transform.h>
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								namespace Noesis
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								{
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Represents a 2D skew. It is useful for creating the illusion of 3-dimensional
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								/// depth in a 2D object.
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								///
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								/// http://msdn.microsoft.com/en-us/library/system.windows.media.skewtransform.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_CORE_API SkewTransform final: public Transform
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								{
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								public:
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								    SkewTransform();
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								    SkewTransform(float angleX, float angleY);
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								    ~SkewTransform();
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								    NS_DECLARE_POOL_ALLOCATOR
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								    /// Gets or sets the x-axis skew angle, which is measured in degrees counterclockwise from
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								    /// the y-axis
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								    //@{
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								    float GetAngleX() const;
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								    void SetAngleX(float angleX);
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								    //@}
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								    /// Gets or sets the y-axis skew angle, which is measured in degrees counterclockwise from
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								    /// the x-axis
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								    //@{
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								    float GetAngleY() const;
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								    void SetAngleY(float angleY);
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								    //@}
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								    ///Gets or sets the x-coordinate of the transform center
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								    //@{
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								    float GetCenterX() const;
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								    void SetCenterX(float centerX);
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								    //@}
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								    /// Gets or sets the y-coordinate of the transform center
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								    //@{
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								    float GetCenterY() const;
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								    void SetCenterY(float centerY);
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								    //@}
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								    /// Hides Freezable methods for convenience
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								    //@{
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								    Ptr<SkewTransform> Clone() const;
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								    Ptr<SkewTransform> CloneCurrentValue() const;
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								    //@}
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								public:
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								    /// Dependency properties
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								    //@{
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								    static const DependencyProperty* AngleXProperty;
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								    static const DependencyProperty* AngleYProperty;
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								    static const DependencyProperty* CenterXProperty;
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								    static const DependencyProperty* CenterYProperty;
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								    //@}
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								protected:
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								    /// From Freezable
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								    //@{
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								    Ptr<Freezable> CreateInstanceCore() const override;
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								    //@}
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								    NS_DECLARE_REFLECTION(SkewTransform, Transform)
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								};
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								}
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								#endif
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