111 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			111 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_POINT3DANIMATIONUSINGKEYFRAMES_H__
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								#define __GUI_POINT3DANIMATIONUSINGKEYFRAMES_H__
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								#include <NsCore/Noesis.h>
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								#include <NsCore/ReflectionDeclare.h>
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								#include <NsGui/Point3DAnimationBase.h>
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								namespace Noesis
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								{
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								struct Point3D;
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								class Point3DKeyFrame;
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								template<class T> class FreezableCollection;
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Represents a collection of Point3DKeyFrame objects.
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								///
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								/// This collection is used as part of a Point3DAnimationUsingKeyFrames to animate a Point3D
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								/// property value along a set of key frames.
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								///
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								/// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.animation.point3dkeyframecollection
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								typedef FreezableCollection<Point3DKeyFrame> Point3DKeyFrameCollection;
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								NS_WARNING_PUSH
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								NS_MSVC_WARNING_DISABLE(4251 4275)
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Animates the value of a *Point3D* property along a set of *KeyFrames*.
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								///
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								/// A key frame animation's target values are defined by its KeyFrames property, which contains a
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								/// collection of Point3DKeyFrame objects. Each Point3DKeyFrame defines a segment of the animation
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								/// with its own target Value and KeyTime. When the animation runs, it progresses from one key value
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								/// to the next at the specified key times.
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								///
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								/// There are three types of Point3DKeyFrame classes, one for each supported interpolation method:
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								/// LinearPoint3DKeyFrame, DiscretePoint3DKeyFrame, and SplinePoint3DKeyFrame.
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								///
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								/// Unlike a Point3DAnimation, a Point3DAnimationUsingKeyFrames can have more than two of target
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								/// values. You can also control the interpolation method of individual Point3DKeyFrame segments.
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								///
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								/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.point3danimationusingkeyframes.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_ANIMATION_API Point3DAnimationUsingKeyFrames final: public Point3DAnimationBase
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								{
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								public:
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								    Point3DAnimationUsingKeyFrames();
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								    ~Point3DAnimationUsingKeyFrames();
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								    /// Gets the collection of KeyFrame objects that define the animation
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								    Point3DKeyFrameCollection* GetKeyFrames() const;
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								    // Hides Freezable methods for convenience
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								    //@{
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								    Ptr<Point3DAnimationUsingKeyFrames> Clone() const;
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								    Ptr<Point3DAnimationUsingKeyFrames> CloneCurrentValue() const;
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								    //@}
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								private:
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								    /// From DependencyObject
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								    //@{
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								    void OnInit() override;
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								    //@}
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								    /// From Freezable
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								    //@{
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								    void CloneCommonCore(const Freezable* source) override;
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								    Ptr<Freezable> CreateInstanceCore() const override;
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								    //@}
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								    /// From Timeline
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								    //@{
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								    Duration GetNaturalDuration(Clock* clock) const override;
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								    Duration GetEffectiveDuration() const override;
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								    //@}
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								    /// From AnimationTimeline
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								    //@{
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								    Ptr<AnimationTimeline> CreateTransitionFrom(EasingFunctionBase* easing) const override;
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								    Ptr<AnimationTimeline> CreateTransitionTo(EasingFunctionBase* easing) const override;
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								    //@}
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								    /// From Point3DAnimationBase
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								    //@{
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								    Point3D GetCurrentValueCore(const Point3D& defaultOrigin, const Point3D& defaultDestination,
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								        AnimationClock* clock) override;
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								    //@}
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								private:
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								    mutable Ptr<Point3DKeyFrameCollection> mKeyFrames;
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								    Vector<Pair<Ptr<Point3DKeyFrame>, double>> mOrderedFrames;
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								    mutable Duration mNaturalDuration;
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								    NS_DECLARE_REFLECTION(Point3DAnimationUsingKeyFrames, Point3DAnimationBase)
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								};
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								NS_WARNING_POP
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								}
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								#endif
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