64 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			64 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| 
								 | 
							
								////////////////////////////////////////////////////////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
								// NoesisGUI - http://www.noesisengine.com
							 | 
						||
| 
								 | 
							
								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
							 | 
						||
| 
								 | 
							
								////////////////////////////////////////////////////////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifndef __GUI_LINEARPOINT3DKEYFRAME_H__
							 | 
						||
| 
								 | 
							
								#define __GUI_LINEARPOINT3DKEYFRAME_H__
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include <NsCore/Noesis.h>
							 | 
						||
| 
								 | 
							
								#include <NsCore/ReflectionDeclare.h>
							 | 
						||
| 
								 | 
							
								#include <NsGui/Point3DKeyFrame.h>
							 | 
						||
| 
								 | 
							
								#include <NsGui/AnimationApi.h>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace Noesis
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								////////////////////////////////////////////////////////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
								/// Animates from the *Point3D* value of the previous key frame to its own *Value* using linear
							 | 
						||
| 
								 | 
							
								/// interpolation.
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// This class is used as part of a Point3DKeyFrameCollection in conjunction with a
							 | 
						||
| 
								 | 
							
								/// Point3DAnimationUsingKeyFrames to animate a Point3D property value along a set of key frames.
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// A key frame defines a segment of the Point3DAnimationUsingKeyFrames to which it belongs. Each
							 | 
						||
| 
								 | 
							
								/// key frame has a target Value and a KeyTime. The KeyTime specifies the time at which the key
							 | 
						||
| 
								 | 
							
								/// frame's Value should be reached. A key frame animates from the target value of the previous key
							 | 
						||
| 
								 | 
							
								/// frame to its own target value. It starts when the previous key frame ends and ends when its own
							 | 
						||
| 
								 | 
							
								/// key time is reached.
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// Linear key frames like LinearPoint3DKeyFrame create a smooth, linear interpolation between values.
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.linearpoint3dkeyframe.aspx
							 | 
						||
| 
								 | 
							
								////////////////////////////////////////////////////////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
								class NS_GUI_ANIMATION_API LinearPoint3DKeyFrame final: public Point3DKeyFrame
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								public:
							 | 
						||
| 
								 | 
							
								    // Hides Freezable methods for convenience
							 | 
						||
| 
								 | 
							
								    //@{
							 | 
						||
| 
								 | 
							
								    Ptr<LinearPoint3DKeyFrame> Clone() const;
							 | 
						||
| 
								 | 
							
								    Ptr<LinearPoint3DKeyFrame> CloneCurrentValue() const;
							 | 
						||
| 
								 | 
							
								    //@}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								protected:
							 | 
						||
| 
								 | 
							
								    /// From Freezable
							 | 
						||
| 
								 | 
							
								    //@{
							 | 
						||
| 
								 | 
							
								    Ptr<Freezable> CreateInstanceCore() const override;
							 | 
						||
| 
								 | 
							
								    //@}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /// From KeyFrame
							 | 
						||
| 
								 | 
							
								    //@{
							 | 
						||
| 
								 | 
							
								    Point3D InterpolateValueCore(const Point3D& baseValue, float keyFrameProgress) override;
							 | 
						||
| 
								 | 
							
								    //@}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    NS_DECLARE_REFLECTION(LinearPoint3DKeyFrame, Point3DKeyFrame)
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif
							 |