110 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			110 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| 
								 | 
							
								////////////////////////////////////////////////////////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
								// NoesisGUI - http://www.noesisengine.com
							 | 
						||
| 
								 | 
							
								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
							 | 
						||
| 
								 | 
							
								////////////////////////////////////////////////////////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifndef __GUI_INT64ANIMATIONUSINGKEYFRAMES_H__
							 | 
						||
| 
								 | 
							
								#define __GUI_INT64ANIMATIONUSINGKEYFRAMES_H__
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include <NsCore/Noesis.h>
							 | 
						||
| 
								 | 
							
								#include <NsCore/ReflectionDeclare.h>
							 | 
						||
| 
								 | 
							
								#include <NsGui/Int64AnimationBase.h>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace Noesis
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class Int64KeyFrame;
							 | 
						||
| 
								 | 
							
								template<class T> class FreezableCollection;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								////////////////////////////////////////////////////////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
								/// Represents a collection of Int64KeyFrame objects.
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// This collection is used as part of a Int64AnimationUsingKeyFrames to animate a Int64 property
							 | 
						||
| 
								 | 
							
								/// value along a set of key frames.
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.animation.int64keyframecollection
							 | 
						||
| 
								 | 
							
								////////////////////////////////////////////////////////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
								typedef FreezableCollection<Int64KeyFrame> Int64KeyFrameCollection;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								NS_WARNING_PUSH
							 | 
						||
| 
								 | 
							
								NS_MSVC_WARNING_DISABLE(4251 4275)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								////////////////////////////////////////////////////////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
								/// Animates the value of a *Int64* property along a set of *KeyFrames*.
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// A key frame animation's target values are defined by its KeyFrames property, which contains a
							 | 
						||
| 
								 | 
							
								/// collection of Int64KeyFrame objects. Each Int64KeyFrame defines a segment of the animation with
							 | 
						||
| 
								 | 
							
								/// its own target Value and KeyTime. When the animation runs, it progresses from one key value to
							 | 
						||
| 
								 | 
							
								/// the next at the specified key times.
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// There are three types of Int64KeyFrame classes, one for each supported interpolation method:
							 | 
						||
| 
								 | 
							
								/// LinearInt64KeyFrame, DiscreteInt64KeyFrame, and SplineInt64KeyFrame.
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// Unlike a Int64Animation, a Int64AnimationUsingKeyFrames can have more than two of target values.
							 | 
						||
| 
								 | 
							
								/// You can also control the interpolation method of individual Int64KeyFrame segments.
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.int64animationusingkeyframes.aspx
							 | 
						||
| 
								 | 
							
								////////////////////////////////////////////////////////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
								class NS_GUI_ANIMATION_API Int64AnimationUsingKeyFrames final: public Int64AnimationBase
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								public:
							 | 
						||
| 
								 | 
							
								    Int64AnimationUsingKeyFrames();
							 | 
						||
| 
								 | 
							
								    ~Int64AnimationUsingKeyFrames();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /// Gets the collection of KeyFrame objects that define the animation
							 | 
						||
| 
								 | 
							
								    Int64KeyFrameCollection* GetKeyFrames() const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Hides Freezable methods for convenience
							 | 
						||
| 
								 | 
							
								    //@{
							 | 
						||
| 
								 | 
							
								    Ptr<Int64AnimationUsingKeyFrames> Clone() const;
							 | 
						||
| 
								 | 
							
								    Ptr<Int64AnimationUsingKeyFrames> CloneCurrentValue() const;
							 | 
						||
| 
								 | 
							
								    //@}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								private:
							 | 
						||
| 
								 | 
							
								    /// From DependencyObject
							 | 
						||
| 
								 | 
							
								    //@{
							 | 
						||
| 
								 | 
							
								    void OnInit() override;
							 | 
						||
| 
								 | 
							
								    //@}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /// From Freezable
							 | 
						||
| 
								 | 
							
								    //@{
							 | 
						||
| 
								 | 
							
								    void CloneCommonCore(const Freezable* source) override;
							 | 
						||
| 
								 | 
							
								    Ptr<Freezable> CreateInstanceCore() const override;
							 | 
						||
| 
								 | 
							
								    //@}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /// From Timeline
							 | 
						||
| 
								 | 
							
								    //@{
							 | 
						||
| 
								 | 
							
								    Duration GetNaturalDuration(Clock* clock) const override;
							 | 
						||
| 
								 | 
							
								    Duration GetEffectiveDuration() const override;
							 | 
						||
| 
								 | 
							
								    //@}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /// From AnimationTimeline
							 | 
						||
| 
								 | 
							
								    //@{
							 | 
						||
| 
								 | 
							
								    Ptr<AnimationTimeline> CreateTransitionFrom(EasingFunctionBase* easing) const override;
							 | 
						||
| 
								 | 
							
								    Ptr<AnimationTimeline> CreateTransitionTo(EasingFunctionBase* easing) const override;
							 | 
						||
| 
								 | 
							
								    //@}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /// From Int64AnimationBase
							 | 
						||
| 
								 | 
							
								    //@{
							 | 
						||
| 
								 | 
							
								    int64_t GetCurrentValueCore(int64_t defaultOrigin, int64_t defaultDestination,
							 | 
						||
| 
								 | 
							
								        AnimationClock* clock) override;
							 | 
						||
| 
								 | 
							
								    //@}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								private:
							 | 
						||
| 
								 | 
							
								    mutable Ptr<Int64KeyFrameCollection> mKeyFrames;
							 | 
						||
| 
								 | 
							
								    Vector<Pair<Ptr<Int64KeyFrame>, double>> mOrderedFrames;
							 | 
						||
| 
								 | 
							
								    mutable Duration mNaturalDuration;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    NS_DECLARE_REFLECTION(Int64AnimationUsingKeyFrames, Int64AnimationBase)
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								NS_WARNING_POP
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif
							 |