110 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			110 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_INT32ANIMATIONUSINGKEYFRAMES_H__
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								#define __GUI_INT32ANIMATIONUSINGKEYFRAMES_H__
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								#include <NsCore/Noesis.h>
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								#include <NsCore/ReflectionDeclare.h>
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								#include <NsGui/Int32AnimationBase.h>
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								namespace Noesis
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								{
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								class Int32KeyFrame;
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								template<class T> class FreezableCollection;
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Represents a collection of Int32KeyFrame objects.
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								///
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								/// This collection is used as part of a Int32AnimationUsingKeyFrames to animate a Int32 property
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								/// value along a set of key frames.
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								///
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								/// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.animation.int32keyframecollection
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								typedef FreezableCollection<Int32KeyFrame> Int32KeyFrameCollection;
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								NS_WARNING_PUSH
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								NS_MSVC_WARNING_DISABLE(4251 4275)
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Animates the value of a *Int32* property along a set of *KeyFrames*.
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								///
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								/// A key frame animation's target values are defined by its KeyFrames property, which contains a
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								/// collection of Int32KeyFrame objects. Each Int32KeyFrame defines a segment of the animation with
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								/// its own target Value and KeyTime. When the animation runs, it progresses from one key value to
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								/// the next at the specified key times.
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								///
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								/// There are three types of Int32KeyFrame classes, one for each supported interpolation method:
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								/// LinearInt32KeyFrame, DiscreteInt32KeyFrame, and SplineInt32KeyFrame.
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								///
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								/// Unlike a Int32Animation, a Int32AnimationUsingKeyFrames can have more than two of target values.
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								/// You can also control the interpolation method of individual Int32KeyFrame segments.
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								///
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								/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.int32animationusingkeyframes.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_ANIMATION_API Int32AnimationUsingKeyFrames final: public Int32AnimationBase
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								{
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								public:
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								    Int32AnimationUsingKeyFrames();
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								    ~Int32AnimationUsingKeyFrames();
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								    /// Gets the collection of KeyFrame objects that define the animation
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								    Int32KeyFrameCollection* GetKeyFrames() const;
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								    // Hides Freezable methods for convenience
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								    //@{
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								    Ptr<Int32AnimationUsingKeyFrames> Clone() const;
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								    Ptr<Int32AnimationUsingKeyFrames> CloneCurrentValue() const;
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								    //@}
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								private:
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								    /// From DependencyObject
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								    //@{
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								    void OnInit() override;
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								    //@}
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								    /// From Freezable
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								    //@{
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								    void CloneCommonCore(const Freezable* source) override;
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								    Ptr<Freezable> CreateInstanceCore() const override;
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								    //@}
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								    /// From AnimationTimeline
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								    //@{
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								    Ptr<AnimationTimeline> CreateTransitionFrom(EasingFunctionBase* easing) const override;
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								    Ptr<AnimationTimeline> CreateTransitionTo(EasingFunctionBase* easing) const override;
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								    //@}
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								    /// From Timeline
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								    //@{
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								    Duration GetNaturalDuration(Clock* clock) const override;
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								    Duration GetEffectiveDuration() const override;
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								    //@}
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								    /// From Int32AnimationBase
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								    //@{
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								    int32_t GetCurrentValueCore(int32_t defaultOrigin, int32_t defaultDestination,
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								        AnimationClock* clock) override;
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								    //@}
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								private:
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								    mutable Ptr<Int32KeyFrameCollection> mKeyFrames;
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								    Vector<Pair<Ptr<Int32KeyFrame>, double>> mOrderedFrames;
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								    mutable Duration mNaturalDuration;
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								    NS_DECLARE_REFLECTION(Int32AnimationUsingKeyFrames, Int32AnimationBase)
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								};
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								NS_WARNING_POP
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								}
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								#endif
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