59 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_EFFECT_H__
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								#define __GUI_EFFECT_H__
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								#include <NsCore/Noesis.h>
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								#include <NsGui/CoreApi.h>
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								#include <NsGui/Animatable.h>
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								#include <NsGui/IRenderProxyCreator.h>
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								#include <NsCore/ReflectionDeclare.h>
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								namespace Noesis
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								{
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								NS_WARNING_PUSH
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								NS_MSVC_WARNING_DISABLE(4251 4275)
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// Provides a custom bitmap effect.
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								///
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								/// Derive from the Effect class to implement a custom bitmap effect. In most cases, you will
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								/// derive from ShaderEffect.
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								///
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								/// https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.effects.effect
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_CORE_API Effect: public Animatable, public IRenderProxyCreator
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								{
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								public:
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								    Effect();
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								    Effect(const Effect&) = delete;
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								    Effect& operator=(const Effect&) = delete;
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								    virtual ~Effect() = 0;
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								    /// From IRenderProxyCreator
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								    //@{
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								    void UnregisterRenderer(ViewId viewId) override;
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								    //@}
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								    NS_IMPLEMENT_INTERFACE_FIXUP
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								protected:
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								    ProxyFlags mUpdateFlags;
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								    NS_DECLARE_REFLECTION(Effect, Animatable)
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								};
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								NS_WARNING_POP
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								}
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								#endif
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