74 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			74 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								// NoesisGUI - http://www.noesisengine.com
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								// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								#ifndef __GUI_EASINGINT32KEYFRAME_H__
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								#define __GUI_EASINGINT32KEYFRAME_H__
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								#include <NsCore/Noesis.h>
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								#include <NsCore/ReflectionDeclare.h>
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								#include <NsGui/Int32KeyFrame.h>
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								#include <NsGui/AnimationApi.h>
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								namespace Noesis
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								{
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								class EasingFunctionBase;
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								/// A class that enables you to associate easing functions with a Int32AnimationUsingKeyFrames
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								/// key frame animation.
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								///
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								/// For an example of using an object similar to this one, see EasingDoubleKeyFrame.
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								///
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								/// This class is used as part of an Int32KeyFrameCollection in conjunction with an
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								/// Int32AnimationUsingKeyFrames to animate an Int32 property value along a set of key frames.
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								/// This Int32KeyFrame interpolates between the Int32 value of the previous key frame and its own
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								/// value linearly with an easing function to produce its output value.
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								///
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								/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.easingint32keyframe.aspx
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								////////////////////////////////////////////////////////////////////////////////////////////////////
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								class NS_GUI_ANIMATION_API EasingInt32KeyFrame final: public Int32KeyFrame
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								{
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								public:
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								    /// Gets or sets the easing function applied to the key frame
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								    //@{
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								    EasingFunctionBase* GetEasingFunction() const;
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								    void SetEasingFunction(EasingFunctionBase* function);
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								    //@}
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								    // Hides Freezable methods for convenience
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								    //@{
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								    Ptr<EasingInt32KeyFrame> Clone() const;
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								    Ptr<EasingInt32KeyFrame> CloneCurrentValue() const;
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								    //@}
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								public:
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								    /// Dependency properties
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								    //@{
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								    static const DependencyProperty* EasingFunctionProperty;
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								    //@}
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								protected:
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								    /// From Freezable
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								    //@{
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								    Ptr<Freezable> CreateInstanceCore() const override;
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								    //@}
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								    /// From KeyFrame
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								    //@{
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								    int32_t InterpolateValueCore(int32_t baseValue, float keyFrameProgress) override;
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								    //@}
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								    NS_DECLARE_REFLECTION(EasingInt32KeyFrame, Int32KeyFrame)
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								};
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								}
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								#endif
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