65 lines
2.2 KiB
C
65 lines
2.2 KiB
C
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// NoesisGUI - http://www.noesisengine.com
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// Copyright (c) Noesis Technologies S.L. All Rights Reserved.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __GUI_DISPATCHEROBJECT_H__
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#define __GUI_DISPATCHEROBJECT_H__
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#include <NsCore/Noesis.h>
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#include <NsGui/DependencySystemApi.h>
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#include <NsCore/BaseComponent.h>
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#include <NsCore/ReflectionDeclare.h>
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namespace Noesis
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{
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////////////////////////////////////////////////////////////////////////////////////////////////////
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const uint32_t NoThreadId = static_cast<uint32_t>(-1);
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Represents an object with thread affinity.
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///
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/// This object can be accessed only from the thread on which it was created. Subclasses of
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/// DispatcherObject that need to enforce thread safety can do so by calling *VerifyAccess* on all
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/// public methods. This guarantees the calling thread is the thread that the DispatcherObject was
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/// created on.
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///
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/// https://msdn.microsoft.com/en-us/library/system.windows.threading.dispatcherobject.aspx
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class NS_GUI_DEPENDENCYSYSTEM_API DispatcherObject: public BaseComponent
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{
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public:
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DispatcherObject(const DispatcherObject&) = delete;
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DispatcherObject& operator=(const DispatcherObject&) = delete;
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virtual ~DispatcherObject() = 0;
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/// Gets the thread this DispatcherObject is associated with.
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/// Returns NoThreadId when this object is not attached to any thread.
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uint32_t GetThreadId() const;
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/// Determines whether the calling thread has access to this DispatcherObject
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bool CheckAccess() const;
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/// Enforces that the calling thread has access to this DispatcherObject
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void VerifyAccess() const;
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protected:
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DispatcherObject();
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// Allows certain derived classes to break the dispatcher affinity
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void DetachFromDispatcher();
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private:
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uint32_t mThreadId;
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NS_DECLARE_REFLECTION(DispatcherObject, BaseComponent)
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};
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}
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#endif
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