xmake.repo/packages/n/noesis/latest/Include/NsGui/ControllableStoryboardAction.h

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2024-12-22 19:15:02 +08:00
////////////////////////////////////////////////////////////////////////////////////////////////////
// NoesisGUI - http://www.noesisengine.com
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __GUI_CONTROLLABLESTORYBOARDACTION_H__
#define __GUI_CONTROLLABLESTORYBOARDACTION_H__
#include <NsCore/Noesis.h>
#include <NsGui/AnimationApi.h>
#include <NsGui/TriggerAction.h>
#include <NsCore/String.h>
#include <NsCore/ReflectionDeclare.h>
namespace Noesis
{
class Storyboard;
NS_WARNING_PUSH
NS_MSVC_WARNING_DISABLE(4251 4275)
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Manipulates a Storyboard that has been applied by a BeginStoryboard action.
///
/// http://msdn.microsoft.com/en-us/library/system.windows.media.animation.controllablestoryboardaction.aspx
////////////////////////////////////////////////////////////////////////////////////////////////////
class NS_GUI_ANIMATION_API ControllableStoryboardAction: public TriggerAction
{
public:
ControllableStoryboardAction();
virtual ~ControllableStoryboardAction() = 0;
/// Gets or sets the *Name* of the BeginStoryboard that began the Storyboard you want to
/// interactively control
//@{
const char* GetBeginStoryboardName() const;
void SetBeginStoryboardName(const char* name);
//@}
/// From TriggerAction
//@{
void Invoke(FrameworkElement* target, FrameworkElement* nameScope = 0) override;
//@}
protected:
virtual void Invoke(FrameworkElement* target, Storyboard* storyboard) = 0;
private:
Storyboard* GetStoryboard(FrameworkElement* nameScope) const;
private:
String mBeginStoryboardName;
NS_DECLARE_REFLECTION(ControllableStoryboardAction, TriggerAction)
};
NS_WARNING_POP
}
#endif