986 B
986 B
Class
-
Entity
- 定义
- 客户端实体 + 服务器通信
- render UI
- Visible
- drawHeadInfo
- drawName
- drawOther
- drawHpBar
- refreshHeadInfo
- Buffer
- addBufferState(U32 state)
- hasBufferState(U32 state)
- setBufferState(U32 state , bool flag)
- onAddBufferState(U32 state)
- onRemoveBufferState(U32 state)
- removeBufferState(U32 state)
- clearBufferStates()
- Effect
- BufferEffect
- PlayEffect
- callBack
- onAddToGameScene
- CreatureEntity
- Follower
- Baby
- God
- Pet
- NPC
- Player
- MainPlayer
- Follower
- 定义
-
DynamicShape
- SceneItem
- MagicDragon
- MagicWeapon
-
CharacterEditor
- CreatureEntity
- Mount
-
BehaviorController
- FollowBehavior
- NormalBehavior
-
EntityManager
编程
类设计
一个类拆分成好多个部分
- 外部访问接口
- 对象和函数名