# Class - Entity - 定义 - 客户端实体 + 服务器通信 - render UI - Visible - drawHeadInfo - drawName - drawOther - drawHpBar - refreshHeadInfo - Buffer - addBufferState(U32 state) - hasBufferState(U32 state) - setBufferState(U32 state , bool flag) - onAddBufferState(U32 state) - onRemoveBufferState(U32 state) - removeBufferState(U32 state) - clearBufferStates() - Effect - BufferEffect - PlayEffect - callBack - onAddToGameScene - CreatureEntity - Follower - Baby - God - Pet - NPC - Player - MainPlayer - - DynamicShape - SceneItem - MagicDragon - MagicWeapon - CharacterEditor - CreatureEntity - Mount - BehaviorController - FollowBehavior - NormalBehavior - EntityManager - # 编程 ## 类设计 一个类拆分成好多个部分 - 外部访问接口 - 对象和函数名 -