file mount engine_data
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02f0e58631
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@ -124,6 +124,7 @@ namespace idk
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auto& fs = Core::GetSystem<FileSystem>();
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auto& fs = Core::GetSystem<FileSystem>();
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fs.Mount(string{ fs.GetExeDir() } + "/engine/editor_data", "/editor_data", false);
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fs.Mount(string{ fs.GetExeDir() } + "/engine/editor_data", "/editor_data", false);
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fs.Mount(string{ fs.GetExeDir() } + "/engine/engine_data", "/engine_data", false);
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if (shadergraph::NodeTemplate::GetTable().empty())
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if (shadergraph::NodeTemplate::GetTable().empty())
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shadergraph::NodeTemplate::LoadTable("/editor_data/nodes");
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shadergraph::NodeTemplate::LoadTable("/editor_data/nodes");
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@ -650,6 +651,7 @@ namespace idk
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// create editor camera
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// create editor camera
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RscHandle<Scene> scene{};
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RscHandle<Scene> scene{};
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{
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{
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scene->Activate();
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auto camera = scene->CreateGameObject();
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auto camera = scene->CreateGameObject();
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Handle<Camera> camHandle = camera->AddComponent<Camera>();
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Handle<Camera> camHandle = camera->AddComponent<Camera>();
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camera->GetComponent<Name>()->name = "Editor Camera";
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camera->GetComponent<Name>()->name = "Editor Camera";
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@ -81,7 +81,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
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using namespace idk;
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using namespace idk;
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auto c = std::make_unique<Core>();
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auto c = std::make_unique<Core>();
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try
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//try
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{
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{
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AddSystems(c, hInstance, nCmdShow, command_lines, num_args);
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AddSystems(c, hInstance, nCmdShow, command_lines, num_args);
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@ -91,7 +91,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
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c->Setup();
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c->Setup();
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c->Run();
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c->Run();
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}
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}
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catch (...)
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//catch (...)
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{
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{
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}
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}
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