idk_me/src/xmake.lua

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includes("*/xmake.lua")
includes("engine/dep/xmake.lua")
target("idk")
set_kind("static")
add_deps("idk_dep")
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add_packages("assimp", {public = true})
add_links("ole32", {public = true})
add_defines("_ENABLE_EXTENDED_ALIGNED_STORAGE", {public = true})
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add_includedirs("engine", "engine/idk",{public = true})
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add_files("engine/idk/*.cpp","engine/idk/**/*.cpp|phys/PhysicsSystemNoMT.cpp")
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add_headerfiles("engine/idk/*.h","engine/idk/**/*.h")
add_headerfiles("engine/idk/*.inl","engine/idk/**/*.inl")
target("asset_compiler")
set_kind("binary")
add_deps("idk")
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add_packages("vulkansdk","freetype")
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add_syslinks("Shell32")
add_includedirs("engine", "engine/asset_compiler", {public = true})
add_files("engine/asset_compiler/*.cpp")
add_headerfiles("engine/asset_compiler/*.h")
target("editor")
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set_kind("static")
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set_languages("cxx20")
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add_deps("idk","vkn", "opengl","editorstatic", {public = true})
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add_includedirs("engine", "engine/editor", {public = true})
add_files("engine/editor/*.cpp","engine/editor/**.cpp")
add_headerfiles("engine/editor/*.h","engine/editor/**.h")
target("editorstatic")
set_kind("static")
add_deps("idk")
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add_packages("imgui", "glad","vulkansdk", {public = true})
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add_includedirs("engine", "engine/editorstatic", {public = true})
add_files("engine/editorstatic/*.cpp","engine/editorstatic/**.cpp")
add_headerfiles("engine/editorstatic/*.h","engine/editorstatic/**.h")
add_headerfiles("engine/editorstatic/*.inl","engine/editorstatic/**.inl")
target("game")
set_kind("binary")
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add_deps("idk", "win32", "vkn", "editor", "asset_compiler")
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add_includedirs("engine", "engine/game", {public = true})
add_files("engine/game/*.cpp")
add_headerfiles("engine/game/*.h")
target("launcher")
set_kind("binary")
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set_runargs("--project:$(projectdir)\\src\\testproj\\testproj.idk", "--engine:$(projectdir)\\src\\engine")
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add_deps("editor", "win32")
add_syslinks("Xinput")
add_defines([[TEST_DATA_PATH=R"($(ProjectDir)test_data)"]])
add_defines([[TEST_BIN_DIR=R"($(OutDir))"]])
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add_includedirs("engine", "engine/launcher", {public = true})
add_files("engine/launcher/*.cpp")
add_headerfiles("engine/launcher/*.h")
target("opengl")
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set_kind("static")
add_deps("idk","win32")
add_packages("glfw","stb", {public = true})
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add_includedirs("engine", "engine/opengl", {public = true})
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add_files("engine/opengl/*.c")
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add_files("engine/opengl/*.cpp","engine/opengl/**.cpp")
add_headerfiles("engine/opengl/*.h","engine/opengl/**.h")
target("vkn")
set_kind("static")
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add_deps("idk","win32")
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add_packages("vulkansdk","stb", "glslang","shaderc","spirv-cross", {public = true})
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add_includedirs("engine", "engine/vkn", {public = true})
add_files("engine/vkn/*.cpp","engine/vkn/**.cpp")
add_headerfiles("engine/vkn/*.h","engine/vkn/**.h")
add_headerfiles("engine/vkn/*.inl","engine/vkn/**.inl")
target("win32")
set_kind("static")
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add_syslinks("Shell32", "Comdlg32", {public = true})
add_defines("UNICODE", {public = true})
add_includedirs("engine/idk")
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add_includedirs("engine/win32", {public = true})
add_files("engine/win32/*.cpp")
add_headerfiles("engine/win32/*.h")