#include using namespace std; struct vec3_parent { virtual int norm(int x1, int& x2) { x2 = x1 * x2; return x2; //cout << x2 << "vec3_parent::norm" << endl; } }; struct vec3_Meta; struct vec3 : public vec3_parent { using MyMeta = vec3_Meta; __cppast(Meta = { 0.f}, UIMeta = {1.f}) float x = 1; __cppast(Meta = { 0.f}) float y = 2; __cppast(Meta = { 0.f}) float z = 3; string name{ "hellohellohellohellohellohello" }; __cppast(Meta = { {3,4} }) int norm(int x1, int& x2)override { int tmp = x1 * 2 + 1; x1 = x2; x2 = tmp; return x2; //cout << x2 << "vec3::norm" << endl; } virtual float norm1(int& x1) { x1 = x1 * x * y * z; //x = x1; //y = x1 - 1; //z = x1 - 10; //cout << x1 << "::norm1" << endl; return x1; } static void norm2(int x1 = 10) { cout << x1 << "::norm2" << endl; } static void norm3(int x1 = 10) { x1 = x1 * 10; cout << x1 << "::norm3" << endl; } }; #include "meta.vertex.inl"