#include //using namespace std; struct vec3_parent { virtual int norm(int x1, int& x2) { x2 = x1 * x2; return x2; //cout << x2 << "vec3_parent::norm" << endl; } }; struct vec3 : public vec3_parent { __cppast(id = 1) __cppast(name = "x") __cppast(desc = "???") float x = 1; float y = 2; float z = 3; //string name{ "hellohellohellohellohellohello" }; int norm(int x1, int& x2)override { int tmp = x1 * 2 + 1; x1 = x2; x2 = tmp; return x2; //cout << x2 << "vec3::norm" << endl; } virtual float norm1(int& x1) { x1 = x1 * x * y * z; //x = x1; //y = x1 - 1; //z = x1 - 10; //cout << x1 << "::norm1" << endl; return x1; } static void norm2(int x1 = 10) { //cout << x1 << "::norm2" << endl; } static void norm3(int x1 = 10) { x1 = x1 * 10; //cout << x1 << "::norm3" << endl; } };