cppast/src/refl/cpp/vertex.h

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#include <iostream>
#include "refl/refl.h"
using namespace std;
using namespace refl;
struct vec3_parent {
virtual int norm(int x1, int& x2) {
x2 = x1 * x2;
return x2;
//cout << x2 << "vec3_parent::norm" << endl;
}
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};
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struct vec3 : public vec3_parent {
using MyMeta = class vec3_Meta;
UPROPERTY_vk({ 1.f })
float x = 1;
UPROPERTY_dx({ 2.f })
float y = 2;
UPROPERTY({ 5.f })
float z = 3;
UPROPERTY({ "hello meta" })
string name = "???";
UPROPERTY_vk({ 1.f })
UFUNCTION({})
vec3() {
}
UPROPERTY_vk({ 1.f })
UFUNCTION({})
vec3(float x1) {
x = x1;
}
UPROPERTY_dx({ 2.f })
UFUNCTION({})
vec3(float x1, float y1) {
x = x1;
y = y1;
}
UFUNCTION({})
vec3(float x1, float y1, float z1) {
x = x1;
y = y1;
z = z1;
}
UFUNCTION({})
vec3(float x1, float y1, float z1, float w1) {
x = x1;
y = y1;
z = z1;
}
UFUNCTION({ {3,4} })
int norm(int x1, int& x2)override {
int tmp = x1 * 2 + 1;
x1 = x2;
x2 = tmp;
return x2;
//cout << x2 << "vec3::norm" << endl;
}
UFUNCTION({})
virtual float norm1(int& x1) {
x1 = x1 * x * y * z;
x = x1;
y = x1 - 1;
//z = x1 - 10;
//cout << x1 << "::norm1" << endl;
return x1;
}
UFUNCTION({})
static void norm2(int x1 = 10) {
cout << x1 << "::norm2" << endl;
}
UFUNCTION({})
static void norm3(int x1 = 10) {
x1 = x1 * 10;
cout << x1 << "::norm3" << endl;
}
};