83 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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namespace FastGithub.Configuration
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{
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    /// <summary>
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    /// 提供本机设备信息
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    /// </summary>
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    public static class LocalMachine
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    {
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        /// <summary>
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        /// 获取设备名
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        /// </summary>
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        public static string Name => Environment.MachineName;
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        /// <summary>
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        /// 获取设备所有IP
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        /// </summary>
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        /// <returns></returns>
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        public static IEnumerable<IPAddress> GetAllIPAddresses()
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        {
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            yield return IPAddress.Loopback;
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            yield return IPAddress.IPv6Loopback;
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            foreach (var @interface in NetworkInterface.GetAllNetworkInterfaces())
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            {
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                foreach (var addressInfo in @interface.GetIPProperties().UnicastAddresses)
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                {
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                    yield return addressInfo.Address;
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                }
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            }
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        }
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        /// <summary>
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        /// 获取设备所有IPv4
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        /// </summary>
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        /// <returns></returns>
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        public static IEnumerable<IPAddress> GetAllIPv4Addresses()
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        {
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            foreach (var address in GetAllIPAddresses())
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            {
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                if (address.AddressFamily == AddressFamily.InterNetwork)
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                {
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                    yield return address;
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                }
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            }
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        }
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        /// <summary>
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        /// 返回设备是否包含指定IP
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        /// </summary>
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        /// <param name="address"></param>
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        /// <returns></returns>
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        public static bool ContainsIPAddress(IPAddress address)
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        {
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            return GetAllIPAddresses().Contains(address);
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        }
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        /// <summary>
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        /// 获取对应的本机地址
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        /// </summary>
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        /// <param name="remoteEndPoint">远程地址</param>
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        /// <returns></returns>
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        public static IPAddress? GetLocalAddress(EndPoint remoteEndPoint)
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        {
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            try
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            {
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                using var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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                socket.Connect(remoteEndPoint);
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                return socket.LocalEndPoint is IPEndPoint localEndPoint ? localEndPoint.Address : default;
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            }
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            catch (Exception)
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            {
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                return default;
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            }
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        }
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    }
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}
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