61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Linq;
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namespace FastGithub.FlowAnalyze
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{
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sealed class FlowAnalyzer : IFlowAnalyzer
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{
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private const int INTERVAL_SECONDS = 5;
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private readonly ConcurrentQueue<QueueItem> readQueue = new();
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private readonly ConcurrentQueue<QueueItem> writeQueue = new();
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private record QueueItem(long Ticks, int Length);
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/// <summary>
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/// 收到数据
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/// </summary>
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/// <param name="flowType"></param>
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/// <param name="length"></param>
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public void OnFlow(FlowType flowType, int length)
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{
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if (flowType == FlowType.Read)
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{
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Add(this.readQueue, length);
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}
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else
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{
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Add(this.writeQueue, length);
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}
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}
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private static void Add(ConcurrentQueue<QueueItem> quques, int length)
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{
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var ticks = Environment.TickCount64;
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while (quques.TryPeek(out var item))
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{
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if (ticks - item.Ticks < INTERVAL_SECONDS * 1000)
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{
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break;
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}
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else
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{
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quques.TryDequeue(out _);
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}
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}
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quques.Enqueue(new QueueItem(ticks, length));
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}
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/// <summary>
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/// 获取速率
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/// </summary>
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/// <returns></returns>
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public FlowRate GetFlowRate()
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{
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var readRate = (double)this.readQueue.Sum(item => item.Length) / INTERVAL_SECONDS;
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var writeRate = (double)this.writeQueue.Sum(item => item.Length) / INTERVAL_SECONDS;
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return new FlowRate { ReadRate = readRate, WriteRate = writeRate };
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}
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}
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}
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