修复高并发下计算得的速率值可能偏低的问题
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@ -8,12 +8,8 @@ namespace FastGithub.FlowAnalyze
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sealed class FlowAnalyzer : IFlowAnalyzer
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{
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private const int INTERVAL_SECONDS = 5;
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private long totalRead = 0;
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private long totalWrite = 0;
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private readonly ConcurrentQueue<QueueItem> readQueue = new();
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private readonly ConcurrentQueue<QueueItem> writeQueue = new();
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private record QueueItem(long Ticks, int Length);
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private readonly FlowQueues readQueues = new(INTERVAL_SECONDS);
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private readonly FlowQueues writeQueues = new(INTERVAL_SECONDS);
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/// <summary>
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/// 收到数据
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@ -24,65 +20,85 @@ namespace FastGithub.FlowAnalyze
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{
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if (flowType == FlowType.Read)
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{
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Interlocked.Add(ref this.totalRead, length);
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Add(this.readQueue, length);
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this.readQueues.OnFlow(length);
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}
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else
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{
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Interlocked.Add(ref this.totalWrite, length);
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Add(this.writeQueue, length);
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this.writeQueues.OnFlow(length);
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}
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}
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private static void Add(ConcurrentQueue<QueueItem> quques, int length)
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{
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var ticks = Flush(quques);
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quques.Enqueue(new QueueItem(ticks, length));
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}
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/// <summary>
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/// 刷新队列
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/// </summary>
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/// <param name="quques"></param>
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/// <returns></returns>
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private static long Flush(ConcurrentQueue<QueueItem> quques)
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{
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var ticks = Environment.TickCount64;
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while (quques.TryPeek(out var item))
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{
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if (ticks - item.Ticks < INTERVAL_SECONDS * 1000)
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{
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break;
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}
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else
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{
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quques.TryDequeue(out _);
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}
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}
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return ticks;
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}
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/// <summary>
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/// 获取流量分析
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/// </summary>
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/// <returns></returns>
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public FlowStatistics GetFlowStatistics()
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{
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Flush(this.readQueue);
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var readRate = (double)this.readQueue.Sum(item => item.Length) / INTERVAL_SECONDS;
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Flush(this.writeQueue);
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var writeRate = (double)this.writeQueue.Sum(item => item.Length) / INTERVAL_SECONDS;
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return new FlowStatistics
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{
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TotalRead = this.totalRead,
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TotalWrite = this.totalWrite,
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ReadRate = readRate,
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WriteRate = writeRate
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TotalRead = this.readQueues.TotalBytes,
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TotalWrite = this.writeQueues.TotalBytes,
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ReadRate = this.readQueues.GetRate(),
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WriteRate = this.writeQueues.GetRate()
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};
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}
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private class FlowQueues
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{
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private int cleaning = 0;
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private long totalBytes = 0L;
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private record QueueItem(long Ticks, int Length);
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private readonly ConcurrentQueue<QueueItem> queues = new();
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private readonly int intervalSeconds;
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public long TotalBytes => this.totalBytes;
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public FlowQueues(int intervalSeconds)
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{
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this.intervalSeconds = intervalSeconds;
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}
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public void OnFlow(int length)
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{
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Interlocked.Add(ref this.totalBytes, length);
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this.CleanInvalidRecords();
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this.queues.Enqueue(new QueueItem(Environment.TickCount64, length));
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}
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public double GetRate()
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{
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this.CleanInvalidRecords();
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return (double)this.queues.Sum(item => item.Length) / this.intervalSeconds;
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}
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/// <summary>
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/// 清除无效记录
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/// </summary>
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/// <returns></returns>
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private bool CleanInvalidRecords()
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{
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if (Interlocked.CompareExchange(ref this.cleaning, 1, 0) != 0)
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{
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return false;
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}
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var ticks = Environment.TickCount64;
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while (this.queues.TryPeek(out var item))
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{
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if (ticks - item.Ticks < this.intervalSeconds * 1000)
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{
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break;
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}
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else
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{
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this.queues.TryDequeue(out _);
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}
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}
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Interlocked.Exchange(ref this.cleaning, 0);
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return true;
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}
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}
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}
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}
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