72 lines
2.6 KiB
C++
72 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Editor/EditorPerProjectUserSettings.h"
|
|
#include "Misc/Paths.h"
|
|
#include "HAL/IConsoleManager.h"
|
|
#include "UnrealEdMisc.h"
|
|
#include "BlueprintPaletteFavorites.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "EditorPerProjectUserSettings"
|
|
|
|
/// @cond DOXYGEN_WARNINGS
|
|
|
|
UEditorPerProjectUserSettings::UEditorPerProjectUserSettings(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
// Default to high quality
|
|
MaterialQualityLevel = 1;
|
|
BlueprintFavorites = CreateDefaultSubobject<UBlueprintPaletteFavorites>(TEXT("BlueprintFavorites"));
|
|
SCSViewportCameraSpeed = 4;
|
|
AssetViewerProfileIndex = 0;
|
|
bAnimationReimportWarnings = false;
|
|
|
|
bDisplayBlackboardKeysInAlphabeticalOrder = false;
|
|
|
|
SimplygonServerIP = "127.0.0.1";
|
|
SimplygonSwarmDelay = 5000;
|
|
bEnableSwarmDebugging = false;
|
|
SwarmNumOfConcurrentJobs = 16;
|
|
SwarmMaxUploadChunkSizeInMB = 100;
|
|
SwarmIntermediateFolder = FPaths::ConvertRelativePathToFull(FPaths::ProjectIntermediateDir() + TEXT("Simplygon/"));
|
|
PreviewFeatureLevel = (int32)ERHIFeatureLevel::SM5;
|
|
PreviewShaderFormatName = NAME_None;
|
|
bPreviewFeatureLevelActive = false;
|
|
PreviewDeviceProfileName = NAME_None;
|
|
}
|
|
|
|
void UEditorPerProjectUserSettings::PostInitProperties()
|
|
{
|
|
Super::PostInitProperties();
|
|
|
|
// Ensure the material quality cvar is set to the settings loaded.
|
|
static IConsoleVariable* MaterialQualityLevelVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.MaterialQualityLevel"));
|
|
MaterialQualityLevelVar->Set(MaterialQualityLevel, ECVF_SetByScalability);
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
void UEditorPerProjectUserSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
Super::PostEditChangeProperty(PropertyChangedEvent);
|
|
|
|
const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
|
|
|
|
if (Name == FName(TEXT("bUseCurvesForDistributions")))
|
|
{
|
|
extern ENGINE_API uint32 GDistributionType;
|
|
// GDistributionType == 0 for curves
|
|
GDistributionType = (bUseCurvesForDistributions) ? 0 : 1;
|
|
}
|
|
|
|
if (!FUnrealEdMisc::Get().IsDeletePreferences())
|
|
{
|
|
SaveConfig();
|
|
}
|
|
|
|
UserSettingChangedEvent.Broadcast(Name);
|
|
}
|
|
#endif
|
|
|
|
/// @endcond
|
|
|
|
#undef LOCTEXT_NAMESPACE
|