40 lines
1.6 KiB
C++
40 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/Views/STableViewBase.h"
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#include "Widgets/Views/STableRow.h"
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#include "Fbx/SSceneBaseMeshListView.h"
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struct FPropertyChangedEvent;
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class SFbxSceneSkeletalMeshListView: public SFbxSSceneBaseMeshListView
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{
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public:
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~SFbxSceneSkeletalMeshListView();
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SLATE_BEGIN_ARGS(SFbxSceneSkeletalMeshListView)
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: _SceneInfo(nullptr), _GlobalImportSettings(nullptr), _OverrideNameOptionsMap(nullptr), _SceneImportOptionsSkeletalMeshDisplay(nullptr)
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{}
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SLATE_ARGUMENT(TSharedPtr<FFbxSceneInfo>, SceneInfo)
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SLATE_ARGUMENT(UnFbx::FBXImportOptions*, GlobalImportSettings)
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SLATE_ARGUMENT(FbxOverrideNameOptionsArrayPtr, OverrideNameOptions)
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SLATE_ARGUMENT(ImportOptionsNameMapPtr, OverrideNameOptionsMap)
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SLATE_ARGUMENT(class UFbxSceneImportOptionsSkeletalMesh*, SceneImportOptionsSkeletalMeshDisplay)
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SLATE_END_ARGS()
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/** Construct this widget */
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void Construct(const FArguments& InArgs);
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TSharedRef<ITableRow> OnGenerateRowFbxSceneListView(FbxMeshInfoPtr Item, const TSharedRef<STableViewBase>& OwnerTable);
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void OnFinishedChangingProperties(const FPropertyChangedEvent& PropertyChangedEvent);
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protected:
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class UFbxSceneImportOptionsSkeletalMesh* SceneImportOptionsSkeletalMeshDisplay;
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virtual void OnChangedOverrideOptions(TSharedPtr<FString> ItemSelected, ESelectInfo::Type SelectInfo);
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/** Open a context menu for the current selection */
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TSharedPtr<SWidget> OnOpenContextMenu();
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};
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