EM_Task/UnrealEd/Private/Fbx/FbxAssetImportData.cpp
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

20 lines
730 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Factories/FbxAssetImportData.h"
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "UObject/UObjectBaseUtility.h"
#include "UObject/UObjectHash.h"
#include "UObject/Object.h"
#include "UObject/Class.h"
#include "UObject/UnrealType.h"
#include "Misc/ConfigCacheIni.h"
#include "FbxImporter.h"
UFbxAssetImportData::UFbxAssetImportData(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer), ImportTranslation(0), ImportRotation(0), ImportUniformScale(1.0f), bConvertScene(true), bForceFrontXAxis(false), bConvertSceneUnit(false), bImportAsScene(false), FbxSceneImportDataReference(nullptr)
{
}