EM_Task/UnrealEd/Private/AutoSaveUtils.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

12 lines
254 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
namespace AutoSaveUtils
{
/** Get the root directory that we should save auto-saved assets and maps to */
FString GetAutoSaveDir();
} // namespace AutoSaveUtils