27 lines
724 B
C++
27 lines
724 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/**
|
|
*
|
|
* A configuration class used by the FMaterialStats to save settings across sessions.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/Object.h"
|
|
#include "RHIDefinitions.h"
|
|
#include "SceneTypes.h"
|
|
#include "MaterialStatsOptions.generated.h"
|
|
|
|
UCLASS(hidecategories = Object, config = EditorPerProjectUserSettings)
|
|
class UNREALED_API UMaterialStatsOptions: public UObject
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY(EditAnywhere, config, Category = Options)
|
|
int32 bPlatformUsed[SP_NumPlatforms];
|
|
|
|
UPROPERTY(EditAnywhere, config, Category = Options)
|
|
int32 bMaterialQualityUsed[EMaterialQualityLevel::Num];
|
|
}; |