29 lines
645 B
C++
29 lines
645 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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* Lightmass Options Object
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* Property window wrapper for various Lightmass settings
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*
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "Engine/EngineTypes.h"
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#include "LightmassOptionsObject.generated.h"
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UCLASS(hidecategories = Object, editinlinenew)
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class ULightmassOptionsObject: public UObject
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category = Debug)
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struct FLightmassDebugOptions DebugSettings;
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UPROPERTY(EditAnywhere, Category = Swarm)
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struct FSwarmDebugOptions SwarmSettings;
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};
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