41 lines
937 B
C++
41 lines
937 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "MaterialEditor/DEditorParameterValue.h"
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#include "DEditorScalarParameterValue.generated.h"
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USTRUCT()
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struct FScalarParameterAtlasData
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{
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GENERATED_BODY()
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public:
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UPROPERTY(Transient)
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bool bIsUsedAsAtlasPosition = false;
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UPROPERTY(Transient)
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TSoftObjectPtr<class UCurveLinearColor> Curve;
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UPROPERTY(Transient)
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TSoftObjectPtr<class UCurveLinearColorAtlas> Atlas;
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};
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UCLASS(hidecategories = Object, collapsecategories, editinlinenew)
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class UNREALED_API UDEditorScalarParameterValue: public UDEditorParameterValue
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(EditAnywhere, Category = DEditorScalarParameterValue)
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float ParameterValue;
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float SliderMin = 0.0f;
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float SliderMax = 0.0f;
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UPROPERTY(Transient)
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FScalarParameterAtlasData AtlasData;
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};
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