EM_Task/UnrealEd/Classes/MaterialEditor/DEditorFontParameterValue.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

31 lines
755 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "MaterialEditor/DEditorParameterValue.h"
#include "DEditorFontParameterValue.generated.h"
USTRUCT()
struct UNREALED_API FDFontParameters
{
GENERATED_USTRUCT_BODY()
UPROPERTY(EditAnywhere, Category = DFontParameter)
class UFont* FontValue = nullptr;
UPROPERTY(EditAnywhere, Category = DFontParameter)
int32 FontPage = 0;
};
UCLASS(hidecategories = Object, collapsecategories)
class UNREALED_API UDEditorFontParameterValue: public UDEditorParameterValue
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = DEditorFontParameterValue)
struct FDFontParameters ParameterValue;
};