EM_Task/UnrealEd/Classes/Factories/ReimportDataTableFactory.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

25 lines
840 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Factories/CSVImportFactory.h"
#include "EditorReimportHandler.h"
#include "ReimportDataTableFactory.generated.h"
UCLASS()
class UNREALED_API UReimportDataTableFactory: public UCSVImportFactory
, public FReimportHandler
{
GENERATED_UCLASS_BODY()
//~ Begin FReimportHandler Interface
virtual bool FactoryCanImport(const FString& Filename) override;
virtual bool CanReimport(UObject* Obj, TArray<FString>& OutFilenames) override;
virtual void SetReimportPaths(UObject* Obj, const TArray<FString>& NewReimportPaths) override;
virtual EReimportResult::Type Reimport(UObject* Obj) override;
virtual int32 GetPriority() const override;
//~ End FReimportHandler Interface
};